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  #1  
Old 04-27-2006, 12:07 PM
Smeeg
Sarnak
 
Join Date: Apr 2006
Posts: 35
Default Classin EQ and Titanium pack

My main goal is to make a server with just classic eq lvl 1-50. I would like to have the original zones, non- sony updated, and the original character models. Will it be easier to do this with the Titanium pack or trying to find a pre 9-13 patch and going from there.
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  #2  
Old 04-27-2006, 12:38 PM
klinzhai
Sarnak
 
Join Date: Jan 2006
Posts: 78
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I'm not sure if you can adjust the level cap. Also not really sure how to 'disable' zones. I mostly think of ways that I can turn off PoP so that I can work on letting people run through classic, Kunark, Vellious and Luclin while I fix PoP. Nobody likes GoD or the other expansions anyway, so no worries about people running around in those
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  #3  
Old 04-27-2006, 02:08 PM
mattmeck
Guest
 
Posts: n/a
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Level cap can be changed, how to is in the wikki... will require a editing the code and a recompile.


Easy way to *lock* zones is to edit it in the DB so you need a certain status to enter, 150...200 ect... that way you can still work on them as a GM.
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  #4  
Old 04-27-2006, 02:32 PM
kouhei
Hill Giant
 
Join Date: Mar 2005
Location: japan
Posts: 171
Wink easy

it would probally be easy with a 9/13/05 client or a titanium client. It seems you do not have the 9/13/05 so I would say go buy the titanium and do what matt said was edit the code change the level cap and change the req. status level to enter the other zones. or even better is remove those other zones from the DB you do not plan to use. so that away nobody can enter the zones.
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  #5  
Old 04-28-2006, 08:32 AM
Smeeg
Sarnak
 
Join Date: Apr 2006
Posts: 35
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I have not played eq in a while, however, i've read they they have changed some of the old zones. I would like to have these zones reverted back to the original classic zones. How feasible is this ?
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  #6  
Old 04-28-2006, 09:07 AM
mattmeck
Guest
 
Posts: n/a
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You would need to distribute the old zone files which is against the law and against the rules in this community, so you cant talk about how to do it here.
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  #7  
Old 05-01-2006, 07:17 AM
Mendorr
Fire Beetle
 
Join Date: Nov 2002
Posts: 12
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Quote:
Originally Posted by mattmeck
Level cap can be changed, how to is in the wikki... will require a editing the code and a recompile.
I have searched and searched through the wikki to try to find exactly how to change the level cap. Would it be possible to post a link?

Thank you
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  #8  
Old 05-02-2006, 03:40 AM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

its in features.h on source code.
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