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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

08-04-2006, 06:55 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Enable debugging in logs?
Last question (of the day), promise.
I have searched the forums and wiki, and cannot see a definitive way to get full debugging on in my logs. I believe during the upgrade steps, I saw at one time the logs filling with tons of useful data - but as of my upgrade to 840, I barely get anything but zoning debug.
How can I turn full debugging back on? Is it a recompile, or that loglevel setting in the variables table? Any pointers would be greatly appreciated.
J
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08-05-2006, 09:59 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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While I have yet to get this to work, it would appear there is a configurable extended logging system in the world.
http://www.eqemulator.net/wiki/wikka...a=ServerLogSys
I keep crashing my zones and sending them to 99% CPU using them, or not seeing any new logging whatsoever, but there's a WIKI for it! yessss.
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08-21-2006, 01:49 PM
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Hill Giant
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Join Date: Nov 2004
Posts: 160
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You ever get this to work? Trying to get logging of any kind to turn on and I either go linkdead, or it doesn't log anything other than commands and zoning... makes this entire logging bit kinda useless if you can't activate it 
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08-22-2006, 12:39 AM
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Discordant
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Join Date: May 2006
Posts: 356
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Not sure if this is what you are looking for, but under common is the file logtypes.h you'll find a lot of the following...
Code:
LOG_CATEGORY( CHAT )
LOG_TYPE( CHAT, SAY, DISABLED )
LOG_TYPE( CHAT, EMOTE, DISABLED )
LOG_TYPE( CHAT, OOC, DISABLED )
LOG_TYPE( CHAT, GROUP, DISABLED )
LOG_TYPE( CHAT, GUILD, DISABLED )
LOG_CATEGORY( SPAWNS )
LOG_TYPE( SPAWNS, MAIN, DISABLED )
LOG_TYPE( SPAWNS, CONDITIONS, DISABLED )
LOG_TYPE( SPAWNS, LIMITS, DISABLED )
LOG_CATEGORY( AI )
LOG_TYPE( AI, WAYPOINTS, DISABLED )
LOG_TYPE( AI, BUFFS, DISABLED )
LOG_TYPE( AI, SPELLS, DISABLED )
LOG_CATEGORY( QUESTS )
LOG_TYPE( QUESTS, PATHING, DISABLED )
Look thru and change DISBABLED to ENABLED on the ones you feel you need.
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08-23-2006, 07:37 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Sometime passed build 840 (I think) I noticed the logging to eqemu\*.log files are now generating tons of good info. Not sure if I just missed it before, or if it got turned back on. Waht I saw when I posted this was the zone or world startup, and then no subsequent log entries until I restarted the services - then new logs were created, of course.
Now it's behaving differently. And I get what I think I need from the logging. And I guess there are in-game log subscriptions too that spit out tons of info and generally crash my zones.  It's all good. I'm trying to track down why, when someone does a high volume of damage, a zone will throw an exception and kick everyone out. Hopefully logs will tell me something.
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08-23-2006, 01:07 PM
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Hill Giant
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Join Date: Nov 2004
Posts: 160
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Ok, i must just be missing something, someone mind posting a step by step process to turn on logging? all i seem to get is the world bootup info that goes to the cmd box anyway, and when a person uses a gm command, but thats it... can't get any info on anything of actual interest, specifically the process of spell effects or spell casting or anything (trying to fix attack speed issues in npcs)
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