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  #1  
Old 09-27-2006, 02:46 PM
unknownerrors
Sarnak
 
Join Date: Jul 2006
Posts: 35
Default EQEmulator management

in EQEmulator management (http://127.0.0.1:9080/) on the Launcher zones Details area, if you click one of the zone names, i see that you can set the zone ip addy..

this means that i could have most of my zones static running say 50 to 70 zones per computer on my network..

how is that done.
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may our enemys shed tears of crimson apon the field of battle.
- vicious, of cowboybeop

everyone is a potential enemy, everywhere is a potential battlefield.
-zensunni wisdom, of Dune.

lastly - I'll be your huckleberry
-Doc Holliday
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  #2  
Old 09-27-2006, 04:47 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Add a static zone, assign it a port 0 so the port is dynamic. Create a new launcher if you want to run a different set of zone files on a different server. Then, on that other server, run EQLaunch [name of launcher].

I run 10 dynamic zones and all city zones as static. Not fully tested, but it appears to be working ok.
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  #3  
Old 09-28-2006, 01:54 AM
unknownerrors
Sarnak
 
Join Date: Jul 2006
Posts: 35
Default ok so..

i get lost with you here.

i can start as many static zones as i like, then affer running eqlaunch on lets say three networked systems(severs) and setting three launchers in the system i'll be able to pick which launcher on which system controls each zone??
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may our enemys shed tears of crimson apon the field of battle.
- vicious, of cowboybeop

everyone is a potential enemy, everywhere is a potential battlefield.
-zensunni wisdom, of Dune.

lastly - I'll be your huckleberry
-Doc Holliday
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  #4  
Old 09-28-2006, 02:01 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Sure. Setup 3 launchers. For example, called zones, cities, newbies. zones might hold 10 dynamic zone instances, cities would have all the home city zones static, and same with newbie area zones. Then, on the first server, eqlaunch zones. The next server, eqlaunch cities. Finally, 3rd, eqlaunch newbies.

Theoretically, you now have 3 servers running 3 launchers, with all your dynamic and static zones pointing to 1 world server (which I have running on the 10-dynamic zone server).

Sorry, I know I just ramble on sometimes. Does this make sense?
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  #5  
Old 09-28-2006, 03:26 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by John Adams
Sure. Setup 3 launchers. For example, called zones, cities, newbies. zones might hold 10 dynamic zone instances, cities would have all the home city zones static, and same with newbie area zones. Then, on the first server, eqlaunch zones. The next server, eqlaunch cities. Finally, 3rd, eqlaunch newbies.

Theoretically, you now have 3 servers running 3 launchers, with all your dynamic and static zones pointing to 1 world server (which I have running on the 10-dynamic zone server).

Sorry, I know I just ramble on sometimes. Does this make sense?
Would it matter if the world server was on the fastest machine, or better the most used zones?
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  #6  
Old 09-28-2006, 03:33 AM
mattmeck
Guest
 
Posts: n/a
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Just to let you know, a single computer, 1.3 GH with a gig of RAM can handle 80-100 people, its the internet connection that matters, if your running it from home no matter what you do it will be your connection that limits you.

Business class Cable can handle 20-30 people max, you realy need a dedicated box at a data center.

I know that a 2GH with a gig of ram hosted at a data center can hit 150 people, with 60-70 zones up.

What you are setting up is not needed, EQEmu does not have the player base we did 3 years ago, and everyone always goes to the same zones so you dont need all of them up all the time.
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  #7  
Old 09-28-2006, 03:33 AM
Magefeu
Sarnak
 
Join Date: Aug 2006
Location: Belgium
Posts: 65
Default

I don't thing it matters... the important thing here is to know the ip of your login server in order to rout correctly all the entering packets on port 5999. Idealy your login computer and the world computer could be the same.

I thing that world.exe is not that heavy and does not need much memory. On the oposite the zone server will handle all the zones informations and the players informations... it might be more usefull to get memory and CPU power there...
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