If you stack a food item w/ augments (
#si 724 20 xxxxx xxxxx xxxxx xxxxx), it will cause a buffer overflow error on the EQ Client. I'm not sure if it happens with all items that are stacked on top of it, but I know it happened when I used a custom augment (with insane stats).
I'm not sure if it could be used to execute code on the client, but it's definitely not a good thing.
I imagine the simple solution would be to add a check in the
#si/#summonitem commands for the item type to see if it is food/drink (types 14/15), and if so, ignore the augments altogether.