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      General::Server Discussion Discussion about emulator servers. Do not post support topics here. | 
    
    
   
   
   
   
   
   
   
   
		 
	 
 
	
	
		
	
	
 
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				06-25-2008, 04:09 AM
			
			
			
		  
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				 Demi-God 
				
				
				
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					Join Date: May 2007 
					Location: b 
					
					
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				The Edge Server revival
			 
			 
			
		
		
		
		It's back up for anyone interested. 
Website
Features:
 
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				- Content up to level 250 + (Raid Content Coming Soon) 
- Stat-based gameplay, start at all stats at 1 and fight to earn them. This results in a lot of "hack and slash" gameplay that people adore, while keeping everything balanced and fair. 
- BestZ Roamboxes - See this post if you want the code, as it isn't in CVS: 
http://eqemulator.net/forums/showthread.php?t=24208 
- Level Cap of 250, with a bug fix for the 87ish exp rollover as well as fixed client display issues. 
- #stats command, never be left in the dark on your statistics. Shows full information about your character. Has arguments of #stats race [playable race name] to change your playable race, amongst other things. 
- Beginner's Tutorial (WIP) 
- Some classes can have multiple pets, at the moment this is only necromancers (4 pets), when magicians, beastlords, and necromancers get their epic, they receive 2, 2, and 8 pets respectively. 
- Custom serversided spellfile to work with titanium's without modifying anything. 
- Randomly generated NPC textures, by slot or by whole. 
- Randomly generated NPC names; never see the same guard again! 
- Randomly generated NPC genders + races - again, you probably won't see the same human twice. 
- Randomly generated races - Do I need to repeat myself? 
- Titanium compatibility right out of the box.  
- Custom zonelines: zonelines are different and custom zonelines that are non-object are in the world. (though we still do have some object clickies  ) 
- Tons of class-specific features (try playing an enchanter unarmed for example, you'll be in for a surprise) 
- Tradeskilled weapons system, craft your way to the top with drops from NPCs in world. Over 150+ custom recipes to choose from.
			
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 Soon to come:
 
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				-Plane of Time raid zone, fight the drunken ServerOP raidmob, and get your keys for: 
 
-New city zone: Beat Plane of Time and get access to the next series of zones. 
 
-Tradeskill epics, all that work has to pay off in some way. 
 
-Class epics, become the best of your class! (For now?) 
 
-New experience/progression zones 
 
-Scripted events for old zones 
 
-Random named loot
			
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 Word to new players: Give us a shot, I think you'll like it.
 
Word to old players: Welcome back, good stuff is on the way.
 
Credits: 
Ailia (Main Coder/Co-ServerOP) 
Secrets (Lead DBA/Co-ServerOP) 
Kovou (Quest Scripter) 
All of our beta testers who contributed in some way(thanks for sticking around even though development was kind of stalled. I got bored, i'll admit.)  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				06-25-2008, 04:13 AM
			
			
			
		  
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				 Developer 
				
				
				
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					Join Date: Aug 2006 
					Location: USA 
					
					
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		Welcome back!  You need to change your sig now :P 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				06-25-2008, 04:33 AM
			
			
			
		  
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				 Demi-God 
				
				
				
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					Join Date: May 2007 
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					Originally Posted by  trevius
					 
				 
				Welcome back!  You need to change your sig now :P 
			
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 Done! Thanks for reminding me! :p  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-25-2008, 01:17 PM
			
			
			
		  
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		Sorry for this off topic (welcome back and all), but you think we could get this one into official code? 
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				- Level Cap of 250, with a bug fix for the 87ish exp rollover as well as fixed client display issues.
			
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 Thanks =)  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				06-25-2008, 05:22 PM
			
			
			
		  
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		Holy crap, you fixed the client display issues for Stats(AC/Attack) and Skills for level 71+ chars?  Or just the display issue with displaying the level of the player in the UI?  I didn't even see that note at first lol.  That would be an awesome fix lol.   
 
Also, have you had any luck with fixing the issue where spells for level 71+ get removed from the spellbook when you zone?  I have to keep #scribespells enabled on my server as a temporary work around. 
 
Those are 2 issues that have plagued me for a long time now.  It would be awesome to get these fixed! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				06-25-2008, 09:26 PM
			
			
			
		  
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					Join Date: May 2007 
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					Originally Posted by  trevius
					 
				 
				Holy crap, you fixed the client display issues for Stats(AC/Attack) and Skills for level 71+ chars?  Or just the display issue with displaying the level of the player in the UI?  I didn't even see that note at first lol.  That would be an awesome fix lol. 
			
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 I believe it does display stats up to 1500, however at 1500 the stats go to red, and it's just a clientside bug. If your eyes sear from red text, there's always #stats.
 
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					Originally Posted by  trevius
					 
				 
				Also, have you had any luck with fixing the issue where spells for level 71+ get removed from the spellbook when you zone?  I have to keep #scribespells enabled on my server as a temporary work around. 
 
Those are 2 issues that have plagued me for a long time now.  It would be awesome to get these fixed! 
			
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 Spellbook issue? Must've been caused in a recent (940+) EQEmulator build, as KMRA doesn't even have it and they are stuck on 1108.
 
As for fixing the exp rollover issue, I know the exp formula is different than most servers... meaning, it was revamped fully. (You don't get exp percents, you get actual exp numbers.)
 
As for fixing the client-display issue... gonna have to ask my coder on that one, no idea.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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