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  #1  
Old 06-29-2008, 02:56 PM
Pinedepain
Fire Beetle
 
Join Date: Nov 2004
Posts: 13
Default Instrument modifier and runspeed

Hello everyone, I'd be glad if someone can help me with the following problem.

Client side speaking, even if a bard play a percussion song while holding a percussion instrument, there will be nothing that shows that the modifier has been applied.

For exemple, I run at the same speed with or without a drum while I'm singing Selo's.

I've searched in the server sources and I haven't found anything that could let the client know that he has a modifier.

My question is : Is it handled client side or do I need to send something to the client to set the correct runspeed for exemple? If yes, what should I send? If no, is my client broken?

I thank by advance everyone who'll try to help me!
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  #2  
Old 06-29-2008, 06:14 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

In an effort to emulate the live experience, Bards are coded to be broken intentionally.



j/k
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  #3  
Old 06-29-2008, 06:56 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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The modifier should be sent with the buff packet, it's normally 10 but for songs it's the modifier. The effect of the spell is then effect = (effect * modifier / 10).
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  #4  
Old 06-30-2008, 03:58 AM
Pinedepain
Fire Beetle
 
Join Date: Nov 2004
Posts: 13
Default

Thanks alot KSL, it's working well .
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  #5  
Old 06-16-2011, 05:20 AM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
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I know this is an old post, but my issue is the same.

Since I'm a novice at this, I'm still unsure what was done to remedy whatever causes the drum modifier to not apply.

I created two drums, one with a 50 mod, and one with a 100 mod, to see if either had any effect on movement speed. Since both are quite high values, the effect should have been obvious the moment it kicked in, if ever.

No drum I use seems to bear any effect on my server, in regards to movement speed, with or without AAs. I tested the effect with DoTs on a target dummy I created, and that worked as expected.

I would deeply appreciate any assistance in the matter, since Bards are my favorite class, and I'd hate to leave something as fundamental as their movement speed enhancements to continue being broken.
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  #6  
Old 06-16-2011, 08:39 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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If you are using the Underfoot client, then that is where your problem is. The UF client has a known bug currently that causes issues with bard runspeed mods and it hasn't been resolved yet. I don't think anyone know just what is causing it yet, so until we do, it will probably remain broken.
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