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  #1  
Old 07-07-2008, 12:02 PM
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Aonelyn
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Default Client showing spell effects.

How do i enable this on my server?
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  #2  
Old 07-07-2008, 03:33 PM
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let me clarify this, When you cast a spell, or get a spell casted on you, how do you see what the spell does to you via client?
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  #3  
Old 07-07-2008, 04:15 PM
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You are wanting the text to appear that describes the effect of the spell once it is cast on you? If so, that is something that happens automatically if you run a Linux server (but it can be turned off on Linux). I don't know how to enable that in Windows, if that is what you are wanting.

If you just want to see the particle effects, all you have to do is "/showspell effects on".
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Old 07-07-2008, 05:10 PM
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yeah the linux thing is what i was looking for.


Thanks mate.
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  #5  
Old 09-04-2008, 03:42 AM
Weldarr
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Quote:
Originally Posted by trevius View Post
You are wanting the text to appear that describes the effect of the spell once it is cast on you? If so, that is something that happens automatically if you run a Linux server (but it can be turned off on Linux). I don't know how to enable that in Windows, if that is what you are wanting.

If you just want to see the particle effects, all you have to do is "/showspell effects on".
Has anyone found a way to enable this for windows?
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  #6  
Old 09-04-2008, 08:21 PM
AndMetal
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Quote:
Originally Posted by Weldarr View Post
Has anyone found a way to enable this for windows?
You have to define SPELL_EFFECT_SPAM when compiling zone. In Linux, it is defined in the makefile:
Code:
DFLAGS=-DEQDEBUG=5 -DCATCH_CRASH -DNO_PIDLOG -DSHAREMEM -DSPELL_EFFECT_SPAM -DFIELD_ITEMS -DCOMBINED -DAPP_OPCODE_SIZE=2 -Di386
I haven't compiled anything in Windows, so I'm not sure what exactly you would need to do in Visual Studio to set this up.
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  #7  
Old 09-04-2008, 08:44 PM
Angelox
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Quote:
Originally Posted by AndMetal View Post
You have to define SPELL_EFFECT_SPAM when compiling zone. In Linux, it is defined in the makefile:
Code:
DFLAGS=-DEQDEBUG=5 -DCATCH_CRASH -DNO_PIDLOG -DSHAREMEM -DSPELL_EFFECT_SPAM -DFIELD_ITEMS -DCOMBINED -DAPP_OPCODE_SIZE=2 -Di386
I haven't compiled anything in Windows, so I'm not sure what exactly you would need to do in Visual Studio to set this up.
I think there's a post somewhere that says this will not work for windows, or actually nothing will work for windows and this issue -
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  #8  
Old 09-06-2008, 07:39 AM
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Secrets
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Quote:
Originally Posted by Weldarr View Post
Has anyone found a way to enable this for windows?
I could've sworn you could just go into zone/spells.cpp and
Code:
#define SPELL_EFFECTS_SPAM
It works the same for windows as it does linux. I haven't tested this, so don't blame me if it goes boom!
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  #9  
Old 09-07-2008, 03:15 AM
AndMetal
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Quote:
Originally Posted by Secrets View Post
I could've sworn you could just go into zone/spells.cpp and
Code:
#define SPELL_EFFECTS_SPAM
It works the same for windows as it does linux. I haven't tested this, so don't blame me if it goes boom!
It looks like all of the SPELL_EFFECT_SPAM uses are in zone/spell_effects.cpp, so you should be able to add it near the top:
Code:
#include "../common/debug.h"
#include "spdat.h"
#include "masterentity.h"
#include "../common/packet_dump.h"
#include "../common/moremath.h"
#include "../common/Item.h"
#include "worldserver.h"
#include "../common/skills.h"
#include "../common/bodytypes.h"
#include "../common/classes.h"
#include "../common/rulesys.h"
#include <math.h>
#include <assert.h>
#ifndef WIN32
#include <stdlib.h>
#include "../common/unix.h"
#endif
#define SPELL_EFFECT_SPAM
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