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  #1  
Old 11-18-2008, 02:02 PM
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Default PoTimeB Issue - Multiple scripts running

I recently got the most recent quests from CVS, having several issues:

-Portals to different areas not always working
-BUT WORST is that it looks like phase 3 and anything after has multiple scripts running. You can see multiple mobs being spawned on top of each other once the first names pop in the phase. Then from there, its a cascading effect.

Any help/thoughts on this?
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  #2  
Old 11-18-2008, 02:28 PM
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EQEmu has a CVS for quests?
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Old 11-18-2008, 02:45 PM
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I can't reproduce that at all. The only thing I can think of, did you update the DB as well? A few of the phases use spawn_conditions now, and that requires DB support. An outdated DB may also break doors as I am pretty sure I moved their function to Perl at one point. If both the DB and Perl try to use the door at the same time, it will fail to work.

joligario: Well, it's PEQ's but yep we've always had one. http://eqemulator.net/forums/showthread.php?t=23536
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Old 11-18-2008, 04:07 PM
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Yes, I had major issues going to version 166, so reloaded all but the player tables from the CVS/PEQ version.

Darnit, its kicking my butt! If you could log in, I'll show you what is going on...maybe you can help me figure it out.
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Old 11-18-2008, 04:15 PM
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I do have the entries in spawn_conditions

The issue with the tporter sundials (and sometimes the tporter after phase 3) only go up/down and not actually port.

(also noticed potimea they go up/down now...but do tport)
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Old 11-18-2008, 04:16 PM
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Another thought...is that potimeb is not a static zone. What if someone crashes inbetween...does that screw with the flags?
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