Quote:
Originally Posted by paaco
It does not take advantage of quad core.
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I would have thought it would, since each zone.exe is a separate process, so if you had four or more zones with players in, the main thread of up to four zones should be dispatched on each core simultaneously, providing they weren't waiting for DB access. I run my private server on on an old single core Hyperthreading CPU (ShuttleX) , so I've never actually looked into how it utilises multi-cores.