Quote:
	
	
		
			
				ENCOUNTER_DESCRIPTION SROHusamAncientNightfall 
MONSTER_1_NAME a_desert_madman 
MONSTER_1_NIGHT_NAME an_ancient_cyclops 
MONSTER_1_PERCENT 10 
MONSTER_2_NAME a_sand_giant 
MONSTER_2_NIGHT_NAME a_mummy 
MONSTER_2_PERCENT 20 
MONSTER_3_NAME a_sand_giant 
MONSTER_3_PERCENT 10 
MONSTER_4_NAME a_dervish_cutthroat 
MONSTER_4_PERCENT 30 
MONSTER_5_NAME a_desert_madman 
MONSTER_5_PERCENT 30
			
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 Pretty much exactly what we are doing 

 Though, the thing that interests me is the night spawns are built right into the spawn table. I wonder if we could do away with the spawn_conditions system for that purpose and do something similar. 
Something like, each NPC in the spawngroup can be paired with a night time NPC. When that group is spawned, the server checks the time, and if the NPC is paired, spawns the appropriate NPC. Obviously non-paired NPCs would spawn all the time. Of course, this system would require NPCs to despawn and spawn by themselves without being killed, and as much as I would love that functionality, I would assume it would drain system resources like crazy.