KLS, 2 questions:
Quote:
Originally Posted by KLS
(2.0)
Spells:ResistChance is the chance to resist baseline for anyone at even level and 0 resist you will have this 2% chance to resist.
(0.4)
Spells:ResistMod is what creates our chance to resist from our stats. Default is 0.40 which is multiplied by our resist stat. So if you have 250 resist you have 70% chance for a spell to land as a partial hit if it can or 30% chance to resist it outright, if it can't partial it's basically you're close to immune to that spell unless it has a -resist modifier or they're higher than you.
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does Spells:ResistChance added to the total resist calculated from ResistMod or does it complitly independant and ONLy activates if you have 0 resist gear?
and I am reading this corectly: 0.4*250 resist =100% chance
does this mean resist above 250 useless? If I have 400 resist: 04.*400=160% - what does this calculates into? (not taking into account spells with -resist modifier)