One way that should work is to use "IncStats(type, increase_val)" to set the base stats to whatever you want. I played with it a bit and it seemed to work ok. But, you would need to use it in a quest script, though you could put it into the player.pl if you wanted so that all newly created characters started with the base stats that you want. To use it, you should be able to do something like this:
Code:
$client->IncStats(STR, 100);
I don't remember offhand if type is supposed to be a number or the name of the stat, but if you play around with it a bit, it shouldn't be too hard to figure it out. I think the way it works is by changing the base stats in the playerprofile. You have to zone for the changes to take effect.