Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-25-2009, 07:41 PM
caylah023
Sarnak
 
Join Date: May 2008
Location: oregon
Posts: 41
Default Item spawning npc's

A long long long time ago back when the world was young....well eqemu was guildwars was getting big in its second iteration and a new concept occured.
Spawning npcs from tokens but these npc's werent temporary they were permanent and placeable by players.

Is this something that is still doable with current eqemu and if so how. Ive looked into making npc's as pets but i dont know how to make an item spawned npc stay in zone and add to the zone db permanently so that they spawn and stay even when server shuts down?
Reply With Quote
  #2  
Old 05-27-2009, 08:36 PM
caylah023
Sarnak
 
Join Date: May 2008
Location: oregon
Posts: 41
Default

no one has any ideas about this?
Reply With Quote
  #3  
Old 05-27-2009, 10:40 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

It may be a possibility, but it would probably take some pretty creative script writing to make it happen. I am not even sure there is a way to create completely new NPCs and add them to the database and such via quest commands. It probably wouldn't be extremely hard to modify the source to add in quest functions for it if they don't exist.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #4  
Old 05-27-2009, 11:58 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

As far as I know both Azamora and Ailia have gotten this to work on their servers...

Though you can't really find aza anymore around Ailia is still lurking in IRC..
Reply With Quote
  #5  
Old 05-28-2009, 01:10 AM
caylah023
Sarnak
 
Join Date: May 2008
Location: oregon
Posts: 41
Default

well i think it was more of the mobs were in the db already but you used the item in the zone and it would spawn the mob at your spot so that when you left the zone it stayed. i figured if they could do this on guildwars back in 030 days it should be cake walk now :p

i might have to set up some spawn conditions instead...kill mob x amount of times and new mob spawns in its place

if anyone comes up with something on this....please let me know

thanks jordan and trev
Reply With Quote
  #6  
Old 05-28-2009, 02:13 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Actually I think there may be a solution for you in the Player Quests...

Lets say you spawn a PET with a token and the player quest instantly get's it's locations and then despawn's it and then replaces it with the mob you wish...

Theoretically this should work !!!

King
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:00 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3