This is what I'm assuming it to be.
Also, the one you posted is heavily modified/customized. So I tried to use default notes for copy/pasting it for future reference to fill out the SQL tabels. The ones I've edited are in
red.
Code:
rule_name rule_value notes
Aggro:MovementImpairAggroMod 175 How much aggro you generate according to movement type spells. (i.e. Root, Snare, Darkness, etc.)
Aggro:PetSpellAggroMod 50 How much aggro your pet generates when it procs a spell.
Aggro:SittingAggroMod 35 How much aggro you generate while sitting.
Aggro:SlowAggroMod 450 How much aggro generated when casting slow type spells on a mob. (i.e. Drowsy, Chains, etc.)
Aggro:SmartAggroList TRUE Mob uses hate list check to attack targets.
Aggro:SongAggroMod 33 How much hate is generated from Bard Songs.
Aggro:SpellAggroMod 100 How much hate is generated by beneficial spells like Healing, buffs, etc.
Aggro:StunAggroMod 750 How much hate is generated by Stun type spells (i.e. Cease, Stun, etc.)
Character:AAExpMultiplier 2 Alternate Ability experience multiplier.
Character:AutosaveIntervalS 300 0=disabled - Intervals in seconds when the server makes a worldwide save.
Character:BindAnywhere 0 Melee-type players are allowed to Bind anywhere. (Note melee characters can only bind in major cities, so this makes it so that they can bind anywhere if it is available to them. 0=disable)
Character:CorpseDecayTimeMS 1800000 Time in milliseconds on how fast corpses decay after dying.
Character:DeathExpLossLevel 0 Level players are before they start losing experience when dying.
Character:DeathItemLossLevel 10 Level for players that denote naked corpses when dying. 10 indicates that they must be level 10 or above when retrieving their corpses after they die, to get back their inventory.
Character:EnduranceRegenMultiplier 100 How fast players regenerate Endurance.
Character:ExpMultiplier 1 Experience point multiplier.
Character:GroupExpMultiplier 0.5 Experience modifier when grouped with other players. Note that at default settings, players gain a 20% experience bonus for a full group.
Character:HealOnLevel TRUE When set to TRUE, players are completely healed with full mana, hit points and endurance when they level.
Character:HPRegenMultiplier 100 How fast players regenerate Hit Points.
Character:LeaveCorpses FALSE If set to FALSE, players do not leave corpses when dying.
Character:LeaveNakedCorpses TRUE If set to TRUE, players leave naked corpses with no inventory items when dying.
Character:ManaRegenMultiplier 100 How fast players regenerate Mana.
Character:MaxLevel 70 Maximum levels players can achieve in the game. 65 is default.
Character:RaidExpMultiplier 0.2 How much experience is gained when in a Raid Group.
Character:SharedBankPlat FALSE Allows players to use the Shared Platinum slot in the Bank. - Off by default to prevent duping for now.
Chat:EnableVoiceMacros TRUE Allows players to use the Group Voice options in the game. (Press V in-game for options. Alailable in Titaniium client and newer only.)
Chat:ServerWideAuction TRUE Allows the Auction chat channel to be server wide instead of just the zone players are in.
Chat:ServerWideOOC TRUE Allows the OOC chat channel to be server wide instead of just the zone players are in.
Combat:AgiHitFactor 0.01 Denotes how Agility is used to calculate being able to hit.
Combat:BaseCritChance 0.01 The base crit chance for non warriors. NOTE: This will apply to NPCs as well.
Combat:BaseHitChance 75 Base hit % chance on how players are able to land hits.
Combat:CasterHitChanceMod 0.7 Denotes how often players that play as casters can hit with melee.
Combat:EnableFearPathing TRUE Allows mobs to use Fear pathing when Feared.
Combat:FleeHPRatio 5 Percentage when a mob starts to flee from combat when it is low on life. Default is 22.
Combat:FleeIfNotAlone 0 If set to false, mobs will not flee when others are assisting it in combat.
Combat:MeleeHitChanceMod 1 Percentage for Melee players being able to hit.
Combat:NPCBonusHitChance -10 Percentage where NPCs are able to hit players.
Combat:PriestHitChanceMod 0.85 Percentage on how often Priest players are able to hit with melee attacks.
NPC:CorpseUnlockTimer 150000 Time in milliseconds where an NPC corpse can be looted by someone that did not kill it.
NPC:EmptyNPCCorpseDecayTimeMS 0 Time in milliseconds where an NPC corpse that contains no loot will decay.
NPC:MajorNPCCorpseDecayTimeMS 1200000 How fast a boss-type NPC corpse will decay if level>=55.
NPC:MinorNPCCorpseDecayTimeMS 1200000 How fast a non boss-type NPC corpse will decay if level<55.
World:ClientKeepaliveTimeoutMS 95000 Time in milliseconds on how long the server should keep a link-dead player online before it kicks them out.
World:EnableReturnHomeButton FALSE Allows players to use the Return Home button at the character select screen. This allows them to return to their bind point instead of Gloomingdeep Mines/Crescent Reach.
World:EnableTutorialButton FALSE Allows players to enter the tutorial zone at the character select screen.
World:MaxLevelForTutorial 10 Maximum level for players allowed to enter Gloomingdeep Mines tutorial.