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  #1  
Old 07-06-2009, 10:25 PM
Dibalamin
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Default Fear change

A slight change to fear: Is it possible to have fear, in it's current form to count as a mez however not be breakable by damage? I don't think this is possible to acheive through editing the spell.

On live, when someone is feared, the mobs would effectively ignore the feared PC and go for the next unfeared target on its hate list. NPCs essentially treated feared as crowd control.
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  #2  
Old 07-06-2009, 11:24 PM
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ChaosSlayerZ
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hmm I am no code expert, but why can't "mobs run away when low on hp" can be used for fearing? Same goes for players- if a mob has a path to run away to- assign same path to player when player is feared?
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  #3  
Old 07-07-2009, 05:14 AM
KLS
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I had player fear working for a while the problem with it was often players would fall through the world, so I resolved to not re-implement it until we had better pathing which should be soon if Derision can finish up that A* stuff.

We can pretty easily add fear into the crowd control category under the hate calc I think.
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  #4  
Old 07-07-2009, 05:30 AM
MNWatchdog
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Fear lands way to often even with decent MR and it seems to last full duration, so please fix that first.
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  #5  
Old 07-07-2009, 06:07 AM
KLS
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Imagination.
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  #6  
Old 07-07-2009, 11:48 AM
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I want to point out that on LIVE all those 45 -60 sec fears, always only lasted a tiny fraction on a player - at most 1-3 ticks, cuase even in 2 ticks you could run far enough to agro a good 5-12 additional mobs. Getting feared just once in a dungeon was a certain death.
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  #7  
Old 07-08-2009, 11:01 AM
Yeormom
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Quote:
Originally Posted by KLS View Post
I had player fear working for a while the problem with it was often players would fall through the world, so I resolved to not re-implement it until we had better pathing
Due to Z plane? The generic mob fear pathing is in the mob ai process loop so I'm guessing you were using another method to process fear on a PC. I couldn't make anything fall through the world with the locations generated by the CalculateNewFearpoint() function.
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  #8  
Old 07-08-2009, 12:49 PM
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chrsschb
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The problem I've seen is even though I break fear early. I'm still "Stunned" for the full duration of the fear.
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  #9  
Old 07-08-2009, 03:02 PM
KLS
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Try fearing on any sort of incline, though back then we also didn't have derision's zstuff... maybe I'll look at it again soon.
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