Zoning IS fixed, but ofcourse to satisfy the nervous coders we are doing some stress testing. Please go on the Forever-Hacking Server and help test out and report any bugs you may find to this post.
Zoning does appear to work (very well in-fact). That combined with the awesome database of items, spawns and merchant items makes F-H one of the best servers in a LONG time
(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support
(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
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(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support
(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
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Well, I would have liked to stress test it, but being as I can't seem to stay connected for more than 1 second at a time, I just don't think it's going to work out. Server lagging or something, or is it just me? Went LD the instant I logged on about 5 times in a row.
Well, I would have liked to stress test it, but being as I can't seem to stay connected for more than 1 second at a time, I just don't think it's going to work out. Server lagging or something, or is it just me? Went LD the instant I logged on about 5 times in a row.
Solecist, I remember others having problems awhile back and come to find out that their datarate was set to low or to high. Try playing with that and see if you get any further.
Sorry last night I was messing with the EQNetwork to setup a priority system on packets, didnt work out the way it was suppose to, they have been disabled for now.
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