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  #1  
Old 08-30-2009, 11:59 AM
lich2594
Sarnak
 
Join Date: Jun 2006
Location: Tennessee, USA
Posts: 77
Default Custom Skills?

I was just wondering if there is a way that I can create custom Skills/Abilities/Disc's for non-caster classes?

I am running a custom server that has custom spells, but I would like to do some custom stuff for the non-caster classes too if its possible. (Besides gear clickies and such)
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  #2  
Old 08-30-2009, 12:11 PM
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ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
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Disciplines - yes - they can be created just like spells, they are essentially spells which simply used via Discipline activation window.

Skills - like dual wield or double attack - no - those are hard coded into client
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  #3  
Old 08-31-2009, 12:42 AM
lich2594
Sarnak
 
Join Date: Jun 2006
Location: Tennessee, USA
Posts: 77
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Quote:
Originally Posted by ChaosSlayerZ View Post
Disciplines - yes - they can be created just like spells, they are essentially spells which simply used via Discipline activation window.

Skills - like dual wield or double attack - no - those are hard coded into client
Thats cool, what section of the DB would they be in? I tried creating a "spell" for warriors Improved Rampage and set it to the correct level... but instead of train disc, i got it on spell scribe lol...

Btw I am using Ailia's spell editor.
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  #4  
Old 08-31-2009, 01:55 AM
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ChaosSlayerZ
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if you mean Disciplines, just like spell they are in the spell file/spell table.

The only difference is there specially TYPE which is set for disciplines which makes a discipline rather than a spell
But technically ANY discipline could scribed like a spell

this thread here could give you some more info on how to get disciplines to work right

http://www.eqemulator.net/forums/sho...highlight=monk
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  #5  
Old 08-31-2009, 02:15 AM
lich2594
Sarnak
 
Join Date: Jun 2006
Location: Tennessee, USA
Posts: 77
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Thank you for posting that. I will look further in to it 2moro!
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  #6  
Old 08-31-2009, 07:23 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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Actually, custom skills can be made. But instead of activating them the normal way, you will have to make #commands for them. You will also have to code the process of the skill leveling up yourself.
__________________
Hmm.
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  #7  
Old 09-18-2009, 12:17 PM
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ChaosSlayerZ
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Location: Umm
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yes ability to delete learned disciplines would be great!
in same way how you delete spells from spell book to make room for more.
then people who got really high up can get rid of their 1-50 disciplines they no longer use, to make room for the new ones.
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  #8  
Old 08-11-2010, 06:56 PM
AngelBane
Fire Beetle
 
Join Date: Aug 2010
Posts: 7
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Making spells tweaking the existing effects is not a problem.

examples of what i want to do

I am wanting to :

Give Shaman parry.

Give all classes pick Lock.

I am also want to give the priests DMG bonus on weapons.

If I can base DMG mitigation more on the Armor type.

Make all mobs will hit beastlords for 32K damage no matter what.

I am realizing that some of this may not be possible because of what is coded into the client
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  #9  
Old 08-11-2010, 09:55 PM
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ChaosSlayerZ
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Location: Umm
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Give Shaman parry. - not supported by client, would need source recoding to implement custom skill learning

Give all classes pick Lock. - same as above

I am also want to give the priests DMG bonus on weapons. - easy to code server side, but won't show on the client

If I can base DMG mitigation more on the Armor type. - need source recoding

Make all mobs will hit beastlords for 32K damage no matter what. - can be done with a pearl script - but why not simply disallow BST class? make all BSt start in Tutorial where which there is no exit
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