After looking in eqlaunch.cpp i found somethin wired. eqlaunch contains this
	Code:
	if(zones.empty())
			Sleep(5000);
		else
			Sleep(2000);
 to wait 5 or 2 seconds but in common/unix.cpp "Sleep" is implemented as 
	Code:
	void Sleep(unsigned int x) {
	if (x > 0)
		usleep(x*1000);
}
 so eqlaunch will wait 5*1000 seconds ! this seems to produce an overflow and my NetBSD 64bit QuadCore uses 100% CPU time.
after changing it to
	Code:
	void Sleep(unsigned int x) {
	if (x > 0)
		usleep(x);
}
 everything is ok