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Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |
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03-27-2010, 10:09 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Seeds of Destruction - Bug Tracking
This post is created to allow us to track bug reports with Seeds of Destruction. A current list of the known issues for development tracking can be seen here:
http://www.eqemulator.org/forums/sho...774#post185774
If you find a bug that is not already on that list, please post it in this thread (not the development thread linked above) and I will get it added to that list. The list is updated regularly, so check back for current status and updates on bug reports and resolutions.
Last Update - April 29th 2010
Here is a list of some of the known issues/bugs with SoD and what is known about them:
1. Item Links - Item Links (and say links) are not the same between Titanium and SoD/SoF. Hopefully at some point we can add a way for them to be created for each client type and sent so the links appear properly for any client. This isn't as much a client bug as it is a problem between client versions.
2. No Rent Items - Logging out and back in with No Rent items after 15 minutes gives an error of "MOVE ITEM FAILED IN CLIENT APPLICATION".
Unverified Bug Reports:
None at this time.
Other Bugs/Issues:
I have seen 2 types of client bugs so far that seem to be caused by various things. I am pretty sure that in both cases, they should be possible to resolve by sending the client what it is expecting.
1. The Mouselook Bug - There are a couple of odd scenarios that can cause the mouse to get stuck in mouselook mode for about 2 minutes. I think this is just because the client is expecting something it isn't getting. It is better than just crashing when it doesn't get it, at least. At least it eventually recovers on it's own. I think we just need to identify each thing that can cause this and fix them one by one. One of the things I know can cause it is trying to unmem a spell that is higher than your current level, and I think another might be related to the server removing buffs from your character.
2. The Attack/Cast Bug - This bug reminds me of the bug we used to see a lot on previous clients where the client would sometimes get out of order packets and cause itself to be unable to cast or attack or do most things until using /quit or /camp and logging back in. This bug does not seem to recover on it's own from what I have seen so far. So, I think we will need to find the exact cause of this bug and resolve it. It could be something as simple as a missing or bad opcode, or it may be something new to the client all-together.
Resolved Bugs from this thread:
1. Memorized Spells - Loading spells sets now works properly (Thanks Derision!)
2. Apply Poison - Apply Poison should now work properly and no longer give a slot error (Thanks Derision!)
3. Froglok/Vahshir - Now show matching body and head as they should.
4. /who - /who <name> and /whotarget now function properly (Thanks Derision!!!)
5. LoH and HT - The PAL/SK class skills of Lay on Hands and Harm Touch are now AAs in SoD and have been added and appear to function properly.
2. Clicky Fail Bug - Failing a clicky item cast will no longer bug the client. Also, cast bars from item clickies now uses the time from the item not from the spell.
Last edited by trevius; 04-29-2010 at 06:50 AM..
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04-02-2010, 02:07 PM
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Fire Beetle
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Join Date: Jan 2010
Posts: 2
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I have encountered two bugs since swapping to SOD.
The first is a completely whacked out bazaar and item linking system. I can not search by category or vendor in bazaar, and items that do show up are wrong priced, unclickable, bad names etc.
Players linking items in chat show up, but the name of the item seems to be missing the first 12 characters or so.
2nd bug is a endless client/window crash on my 58 Shadow Knight after using the spell "Cackling Bones". This might be SOD or might be in general.
**also just found: Tried selling an item to a buyer in the Bazaar. He was paying 400pp. When I sold it, it said "I sold 1 to IBuyer for 1322850327p 1g 6s 8c". It screwed all my platinum count up. Had to log out, upon logging in I had the appropriate money (400pp on my character.
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04-02-2010, 02:35 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Yeah, the Bazaar is next on my list to fix, probably tomorrow.
Did you crash as soon as you casted Cackling Bones, or after a buff was put on the pet ? (if the latter, that should be fixed in the latest source).
The bug with item links also happens when SoF sees a link sent from a Titanium client. We need a method to translate any links in chat messages if the source and destination are different clients.
Thanks for the bug reports, keep 'em coming
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04-02-2010, 07:47 PM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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Just switched to SoD client for playing on PEQ. Logged into my characters and buffed up. While buffing up had to use Cannibalize AA on shaman for more mana and then when i went to case Quiessence to heal myself my HP would not increase, nor would a direct heal increase my hp (even after zoning around). I believe it updated in the group window, but it didn't update for me.
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04-02-2010, 08:03 PM
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Fire Beetle
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Join Date: Jan 2010
Posts: 2
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Yes, it seemed after I cast a buff on the pet is when the crashing started happening. Glad you're on top of that
Just like the above post, I also was experiencing odd HP values. For example, if I had Temperance and died then respawned, my HP bar showed something like 4200/5000. 5000 was the value with Temp, 4200 was my actual without temp, and my % hovered around 83 or whatever it was.
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04-02-2010, 09:28 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Yeah, the HP/Mana/Endurance formulas have changed. It isn't really a bug, which is why I didn't mention it here. It is mentioned in the other issues category for the main SoD development thread. Basically, the client just calculates those stats differently than our server does, and normally it thinks you have more HPs than the server does, which is why they never go to 100%. But, this is just a display bug, as you actually still have the exact same HPs you would in any other client, you just don't see yourself reach 100% like normal.
We already have some ideas for resolving the problem to either match the old clients with the new formulas, or match the new client with the old ones. The first thing we need are the actual formulas for calculating the new HP/Mana/End increase rates and stuff. That will probably take awhile, because they seem to have changed both base stats and also the increase amount per STA/INT/WIS increases.
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04-04-2010, 07:29 PM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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Con colors are not correct on the SoD client, things that should be green to a 65 are appearing white. (was running through Lake of Ill Omen when i noticed) And goblins at the entrance area of veksar are green but i believe should be light blue to 65.
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04-04-2010, 08:20 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by Wolftousen
Con colors are not correct on the SoD client, things that should be green to a 65 are appearing white. (was running through Lake of Ill Omen when i noticed) And goblins at the entrance area of veksar are green but i believe should be light blue to 65.
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That's actually correct. They aren't white, they are gray. Sony added a con level below green way back.
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04-04-2010, 08:33 PM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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ah didn't know, just felt weird.
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04-05-2010, 12:15 AM
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Fire Beetle
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Join Date: Mar 2009
Location: Bleh
Posts: 2
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I've noticed the following so far:
1. Sometimes I randomly "crash" while zoning... "crash" as in the client just sits there forever.
2. Spent AA count is always at 500
3. Vah shir facial features are not sent correctly. The faces shows correctly but the body doesn't. (Just noticed the same case with frogloks)
4. Bazaar window gets filled with jiberish when doing searchs.
5. When memorizing a spell set, if you do not manually empty your spell bar it will not fill it up.
6. Couldn't get #melody to work, if i'm even doing it right (/melody 1 3 7
7. Sometimes when looting a corpse it will give the invalid item message or something and the corpse will disappear (only disappeared so far in Shadowrest) and force you to stop looting.
8. Summoning my mount does not show a spell cast bar, but it does summon.
9. loot all option doesn't work (only tried it once)
Will give more as i find them.
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04-05-2010, 02:06 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Thanks for the reports, Iclia! I think if you are playing on PEQ or some other server, it is not yet running the very latest updates. I know for sure that the 500 spent AAs bug should be fixed, and I am trying to work out the issue where some AAs have to be displayed multiple times instead of stacking them all into 1 AA (multi-tiered AAs).
I don't quite remember what causes the face setting issues on Frogloks and Vahshir, but I do remember seeing and fixing that issue on SoF. I am sure we will get it figured out sometime soon.
I think we probably need to add some extra handling for unmeming spells, as it seems that Live has made it so they stay even after death, so it probably isn't handled the same way as it was before. There may be an extra packet for unmemming spells now or something.
You mentioned #melody, but then you example used /melody. Note that the # and / are not the same thing! The / version doesn't work, but the # version should work just fine.
The looting problem may be due to more slot changes on corpses. If so, people may also see where they try to loot one thing, but it actually loots something different.
The loot all option is a new feature and at this point, we are concerned with getting old features working fully before focusing on many new features.
Bazaar stuff probably needs some structure work to be ok again, since they added new fields for searches and stuff.
Clicky items should be giving a cast bar like normal, but it probably depends on what your spell file has for the cast time, not what the item says for the cast time. So, if the cast time in your spell file says it is 0, and the item says it is 5 seconds, then you will see no cast bar, but it will still take 5 seconds before it buffs you.
If you are getting disconnects on zoning, that may be due to normal server load. If you never experience that issue while using Titanium and only do on SoD, then maybe it is an SoD issue, but we will need to isolate the problem more before we can try to fix it if there is an actual issue with zoning.
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04-05-2010, 02:22 AM
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Fire Beetle
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Join Date: Mar 2009
Location: Bleh
Posts: 2
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Never had the connection issue in titanium and yes i am on PEQ.
Also found that tracking players fails.
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04-05-2010, 02:27 AM
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Fire Beetle
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Join Date: Jan 2010
Location: Idaho
Posts: 27
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Disreguard most of my previous post. Spell scrolls in SoD work fine after the items table is updated with 13th floor items (I was using an older copy of PeQ db.). Would possibly help for #scribespells to work as I was describing and skip lower versions or un-mem them as I was mentioning to keep from filling the spell book, but not a big deal.
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04-08-2010, 12:46 PM
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Sarnak
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Join Date: Apr 2008
Posts: 49
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Tracking has another bug, not sure if it is SoD related. But the tracking window has an option for it to auto update teh tracking list. While this is active i get the message "Ability recovery time not yet met", which means it's trying to track but can't i assume. So either the refresh time on track needs to be lowered or something else...
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04-08-2010, 04:12 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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The tracking auto-refresh, spell set loading and apply poison bug should all be fixed as of Rev1365.
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