|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Development::Bots Forum for bots. |
|
|
|
01-02-2011, 09:01 PM
|
Fire Beetle
|
|
Join Date: Dec 2010
Location: Montreal
Posts: 29
|
|
Bot development status?
Can it be possible to know who's in charge of the bot development, it seems their is still lots to do and it seems that everyone is developping is own little things on the sides instead of pushing all togheter in the same direction.
I won't mind peeking a look at the code and help on the process, when i finish understand how things works around in the emulator. Before anything thing who's that jackass around that is asking question in last few days with very low response rate, i would admit that im very disapponted.
I am known as s0rCieR, MQ2 grand plugin daddy, author of MQ2Melee, MQ2Cast, MQ2Cursor, MQ2NetHeal, MQ2Netbots and more that never went live to the macroquest community.
I think that i am qualify to help out, if my help is wanted, i would like to get an up to date status, and maybe get my hands on some more recent bot scripts or something.
I would like to help on the melee aspect ... "spellcasting never been my bag" lollllllllllllll
Thanks Yall
Fasthand, aka: s0rCieR
|
|
|
|
01-02-2011, 09:56 PM
|
Fire Beetle
|
|
Join Date: Dec 2010
Location: Montreal
Posts: 29
|
|
Went to that irc channel #bots was talking to myself ;P
|
01-02-2011, 10:17 PM
|
Dragon
|
|
Join Date: May 2009
Location: Milky Way
Posts: 539
|
|
ten characters
Last edited by Secrets; 01-05-2011 at 12:01 PM..
|
01-03-2011, 10:57 AM
|
Fire Beetle
|
|
Join Date: Dec 2010
Location: Montreal
Posts: 29
|
|
ten characters
Last edited by Secrets; 01-05-2011 at 12:01 PM..
|
|
|
|
01-03-2011, 11:21 AM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Don't worry, Fasthand, we aren't all dicks, only a select few.
The basic ideas of what Caryatis said is correct though. You can see the source at the link he linked. And to submit changes, you have to do them on the forums in the Server Code Submission section. Direct access to the SVN is restricted until people prove themselves to have a clear understanding of C++, the source, and the goals of the project by posting multiple useful submissions.
Also, please stop any further arguing here (both of you). Flaming and drama are against the forum rules. So far you 2 haven't been directly flaming each other or anything, but I don't want to see it continue in the direction it was going in.
EDIT: Just noticed your edit... Who emailed you about setting up SoD for money? I think that may be worthy of a forum and LS ban (if they emailed you with an email address they have registered here as well).
Last edited by trevius; 01-03-2011 at 11:27 AM..
|
|
|
|
01-03-2011, 11:31 AM
|
Fire Beetle
|
|
Join Date: Dec 2010
Location: Montreal
Posts: 29
|
|
I read that this was being rewritten, is that the latest code we have in the bin or the old one?
I've been working in the everquest macroquest community for a few years, i have code their that still being use as we speak.
Also i read that it seams that everyone is doing is little own things with the bot coding? so can i ask why?
Yes i know their is dick everywhere, i was blasting it in my previous post till i see that he did at some times submit some code, so for respect for a coder i just drop it down.
Thanks bro for your honestly and your help so far.
|
01-03-2011, 06:07 PM
|
Developer
|
|
Join Date: Jul 2007
Location: my own little world
Posts: 751
|
|
that code is working correctly
|
01-03-2011, 06:09 PM
|
Fire Beetle
|
|
Join Date: Dec 2010
Location: Montreal
Posts: 29
|
|
cool forcing to equip range item in secondary slots seems logic
|
|
|
|
01-03-2011, 06:44 PM
|
Fire Beetle
|
|
Join Date: Dec 2010
Location: Montreal
Posts: 29
|
|
Well guess i should not be posting anything that look suspicious, i feel i would get the answer that the code is working perfectly.
Im just reading code for like 3 minutes and i see like 3 things that peek out my attention.
Im not here to bitch at coding or point out fingers, i just want to get it fix for the benefits of the community.
is the mana_regen_rate means to be a multiplier on how fast the bot was suppose to regen their mana, cause if it so ... why dividing it... ie: if i set variable to 5.0 i was thinking it should be 5x faster and not 1/5 ... you guys divide at the end instead of multiplying. (i dont have raw data on all the variables so i might be wrong, but that looks wrongs).
Code:
regen = (regen * RuleI(Character, ManaRegenMultiplier)) / 100;
float mana_regen_rate = RuleR(Bots, BotManaRegen);
if(mana_regen_rate < 1.0f)
mana_regen_rate = 1.0f;
regen = regen / mana_regen_rate; <==== thats look weird
SetMana(GetMana() + regen);
Yes i know code is working ... and working as intended ... now can we drop out that anemosity i feel ... or i should just fix things on my side and forget to keep your guys up to date?
Fasthand aka
s0rCieR MQ2 plugin grand daddy!
|
|
|
|
01-03-2011, 08:56 PM
|
Dragon
|
|
Join Date: May 2009
Location: Milky Way
Posts: 539
|
|
ten characters
Last edited by Secrets; 01-05-2011 at 12:01 PM..
|
01-03-2011, 11:20 PM
|
Fire Beetle
|
|
Join Date: Dec 2010
Location: Montreal
Posts: 29
|
|
ten characters
Last edited by Secrets; 01-05-2011 at 12:01 PM..
|
|
|
|
01-04-2011, 10:44 AM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
@Caryatis
Quote:
Originally Posted by Caryatis
something about playing a different game that secrets removed due to it being dumb
|
It is the "or play a different game" part that I work so hard to prevent. We want more players, devs, and server admins in this community, not less. The more the community grows, the better, as long as we can handle support for the growing numbers.
Sure, most of the information is out there ...somewhere. But, it isn't always clear, current, or easy to find. Starting fresh into an established community like this can be a bit overwhelming. I really wish we had much better starting documentation that could get people running with many less questions and issues. I wrote the FAQ page to help with some general/common stuff, but it could definitely be expanded. It would be really nice if we had really good and consistently updated server startup guides too. It isn't an easy task to keep all documentation current, though.
I don't really classify most of your posts as flames or trolling really. I see them more as someone with little patience for people who ask questions that should be easy enough to answer if they looked around a bit more (which is how I think you see yourself). I just prefer to go easy on people as long as they don't get out of hand with asking simple questions that should be easy enough to find the answers on their own. I would rather not respond at all, than respond with something that is most likely just going to piss them off.
@Fasthand
I realize that the community here may not be what you are used to. In general, I think most people are nice and helpful. The problem is due to the small size of the people who are involved and active, a response may be very slow or may never happen at all.
Also, just posting bits of code that don't look right is most likely not going to get an in-depth explanation to why it is that way. Most stuff works as it is, so there is little reason to mess with it and risk breaking something unless there is a clear issue and solution.
Even if you have many years of experience with C++ and are familiar with the MQ2 side of EQ-related code, the source for EQEmu is completely different and has many more pieces to it and can be very complex and hard to comprehend. Your best bet would be to take a while to get more familiar with the source. Also, before posting changes, it is best to test the code out yourself and verify there is a real problem and that your solution resolves the issue. Everyone on this project is a volunteer and most have little time to look into random snippets that get posted. If you do your research and testing and can post changes with good explanation of why the change is needed and the testing that was done to verify it was needed and that the change resolves them, then you will be much more likely to get a more helpful response. Even still, since we are busy, it can take a while for devs to get to people's submissions if they are complex, or if they are out of their area of expertise. We do try to get most submissions committed as long as we have the time and as long as they look like good and needed changes.
If you feel like you are able to help out the project and community as a whole, and are willing, then feel free to. We are always glad to see new skilled developers that can really contribute to the project. But, also keep in mind that this project requires a fair amount of patience. It takes lots of time to get a good grasp on everything and also can take time to get good responses on anything.
Last edited by Secrets; 01-05-2011 at 12:02 PM..
|
|
|
|
|
|
|
01-04-2011, 09:44 AM
|
Developer
|
|
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
|
|
The problems with bots is that 1) many servers do not use bots, so they are not a critical server component, and 2) there's really only 1 dev who focuses on bot development, and he's away most of the time.
I have tried to put together some fixes for a few issues I've seen with bots, including the one you mentioned about the mana regen one with help from Caryatis. Besides having less than an hour every other night to work on it, I have had my server die on me last month due to faulty hardware and with the holidays, have just now got my EqEmu server running again, but on the same PC that I run EQ. The zone crash issues I was having are fixed now, so I believe I will be able to resubmit the fixes soon with a little more testing.
If you want to contribute to the development of bots, feel free! We can use the help. Just be aware that some things may not make sense when first looking at them, and that there are many things within the bot code that depend on and interact with other parts of the code outside of bots. Also, since bots are often an afterthought, any bot code that impacts other aspects of the code will be heavily scrutinized. Without someone who specifically champions the bot code, it most be shown to be bug free and be a significant improvement to get included in the base code.
If you see something that looks odd to you, spend more time researching. If you still think it looks odd, bring it up here, or test it yourself. The mana regen issue you mentioned is the result of an even bigger issue with bot mana regen that took me a couple of days to determine the scope of.. Bot mana regen is calculated on the wrong timer and is way higher than it should be. But to fix that, there are many other things that need to be fixed (such as I have in my bot fixes that I will be posting again soon).. This also helped me figure out that players were gaining too much mana regen when standing. I posted that I thought it was incorrect, posted a few examples that showed that the calculation was incorrect, and it was included in the code. Just be prepared to show / explain yourself if you find an issue rather than just say you think it looks wrong.
Last edited by Secrets; 01-05-2011 at 12:02 PM..
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 08:53 PM.
|
|
|
|
|
|
|
|
|
|
|
|
|