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  #1  
Old 09-23-2014, 08:35 PM
Tibia
Fire Beetle
 
Join Date: Aug 2011
Posts: 12
Default Accuracy/attackspeed command issues

Was wondering how to change the accuracy and attack speed in game. if you could please tell me.

I've tried:
#npcedit attackspeed ###
#npcedit accuracy ###

Neither works.

Thanks Tibia.
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  #2  
Old 09-23-2014, 08:44 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Increasing attack speed (rate) means lowering the value. 0 is default, a positive number is a slower rate, and a negative number is a faster rate.

aka -30 is faster than -10.


Accuracy only applies to ranged attacks, so unless you've got your npcs using bows and throwing stars it won't do much. Not entirely sure if it ever worked for npcs as I've never used it on them.
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  #3  
Old 09-23-2014, 08:55 PM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
Default

Melee "accuracy" could be adjusted by the rule NPCBonusHitChance,
or HitFallOffMinor / HitFallOffModerate / HitFallOffMajor
or HitBonusPerLevel

Or WeaponSkillFalloff.

Look in attack.cpp to see how these are used, or fiddle with the values in the database and see if you like the results.

PS: I built an EQ combat simulation by ripping similar code out of EQEmu. I have some interesting observations,
and I'm trying to figure if they are EQEmu-specific, EQ-specific, or general truths. One day I hope to write this up,
I'm sitting on 300+GB of raw data and waiting for my employer to finish 'negotiating' their Mathematica license.
I'll be really really sad if things turn out to be EQEmu-specific.
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