Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-15-2003, 02:30 PM
deadphyre
Fire Beetle
 
Join Date: Mar 2003
Posts: 4
Default Aggro Rad. Too High?

Well, after lots of fiddling around I got my server up, able to create characters, buy some basic items off the npc's etc etc. Still needs some work on the z cord. for some of the npc's but fairly decent. My one main problem now is Aggro.

If I attack one creature, the rest of the kos creatures in the entire zone aggro on me. I was looking at the db npc's through EQAdmin and saw that the aggroradius for all npc's and everything that's living is 85. Is that high? If it's not, then there is something else I'm missing. Would like some help on where to start so I can remedy the problem.

Deadphrye out
Reply With Quote
  #2  
Old 05-15-2003, 09:59 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

It may be chain aggro. Try modifying the aggro radius on some NPCs, and leaving it the same on others - see if it helps.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #3  
Old 05-19-2003, 11:12 AM
Roadkill
Sarnak
 
Join Date: Apr 2002
Posts: 31
Default

It is chain aggro. Had to deal with this also when I started populating zones.

The emulator doesn't take walls into consideration yet.

Any mobs you're placing in a tightly packed hallway have to have super low aggro ranges. If you have an NPC right behind a door that the player is going to open and be suprised by the NPC, he has to have a super low aggro range, otherwise he'll see you before you get anywhere near the door and come charging at you warping through everything in his path (ruining the intended suprise, and leaving you with another less than exciting suprise).

If you're standing 85 units or less to an 85 aggro ranged NPC, no matter how many walls there are between you and that mob, he sees you. You, as a content creator, have to take the NPCs position, and any position the player might be in, into consideration while making your aggro ranges. Create the illusion that they can't see through walls by playing with their aggro ranges.

I created low and high aggro ranges of most NPCs I had created. If there was wide open area in the zone, the NPCs there would be the higher ranged ones. If I wanted those same type of NPCs inside a building, I'd start using the low aggro range ones instead. That way, when I go up to the door to the next room, the aggro ranges of the mobs inside do not extend out into the room that I'm currently in.

Some zones will require having high range, medium range, low range, and luuuuudicrously low aggro range NPCs, just so it all works out right. It all depends on the terrain, and where players could possibley be standing while they approach these NPCs.

You as the creator of content on your server, have to manipulate the NPC aggro ranges in such a way that it "appears" that they can not see you through the walls. Unless, or course, someone else creates this database first and puts it up for download heh [/list]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:08 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3