Rangers are currently getting the bonus of this AA on ranged attacks, they are not supposed to. The description of the AA specifies Melee attacks.
diff 1473 rev zone/attack.cpp:
	Code:
	C:\Program Files (x86)\GnuWin32\bin>diff c:\Users\Wolftousen\Documents\fdO.txt c
:\Users\Wolftousen\Documents\fdN.txt -u
--- c:\Users\Wolftousen\Documents\fdO.txt       2010-05-09 22:52:42.436100000 -0400
+++ c:\Users\Wolftousen\Documents\fdN.txt       2010-05-09 22:53:51.197100000 -0400
@@ -307,7 +307,7 @@
                mlog(COMBAT__TOHIT, "Applied item melee hit chance %d/15, yeilding %.2f", attacker->itembonuses.HitChance, chancetohit);
        }
-       if (attacker->IsClient()) {
+       if (attacker->IsClient() && skillinuse != THROWING && skillinuse != ARCHERY) {
                int modAA = 100;
                switch (attacker->CastToClient()->GetAA(aaPrecisionofthePathfinder)) {
                        case 1: