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      | Development::GeorgeS's Tools A forum just for GeorgeS's tools | 
    
    
   
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				05-07-2015, 02:53 PM
			
			
			
		  
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				 Dragon 
				
				
				
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					Join Date: Nov 2008 
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				RIP GeorgeS Tools?
			 
			 
			
		
		
		
		Anyone heard from GeorgeS in a while?  Love all the work Akkadius has done with EOC but can't deny some of GeorgeS tools were extremely powerful and user friendly. 
 
 
Was hoping they'd eventually team up and create some mega tool.  Preferably a standalone version. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
		
						  
				
				Last edited by chrsschb; 05-07-2015 at 03:40 PM..
				Reason: Meant to say standalone, not offline.
				
			
		
		
	
		
		
	
	
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				05-07-2015, 03:18 PM
			
			
			
		  
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		Forum profile says he was last online in December. Likely just busy with RL stuff right now. I wouldn't count him out or anything. His tools are indeed awesome! 
 
As for the other, I'm quietly working on a locally hosted asp.net world-building database editor system to satisfy my own needs for highly customized server plans, and will be making the full source code freely available once it's in a decent beta testing state, so anyone can use it on their local system. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				05-07-2015, 03:26 PM
			
			
			
		  
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	Quote: 
	
	
		
			
				
					Originally Posted by  chrsschb
					 
				 
				Anyone heard from GeorgeS in a while?  Love all the work Akkadius has done with EOC but can't deny some of GeorgeS tools were extremely powerful and user friendly. 
 
 
Was hoping they'd eventually team up and create some mega tool.  Preferably an offline version. 
			
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 I had plans to flesh out the rest of the NPC Editor suite on EoC but my time has been nil lately.
 
EoC is on Github:  https://github.com/Akkadius/EQEmuEOC
I plan to get back to finishing it eventually, just can't say anything for immediacy.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				05-07-2015, 03:29 PM
			
			
			
		  
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		+1 
 
It's fantastic so far, Akkadius. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				05-07-2015, 03:38 PM
			
			
			
		  
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		As I was editing many merchants today in PEQeditor I quickly fell to tear at how much I miss the simplicity of the npc & loot editor for doing merchants. 
 
Your EOC online version is much more preferable to me than setting up a VM for it.  The standalone-ness of the tools is what made them so good.   
 
As for the functionality I already mentioned the two big ones for me in your sub-forum (spawngroups and merchants). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				05-07-2015, 03:42 PM
			
			
			
		  
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	Quote: 
	
	
		
			
				
					Originally Posted by  chrsschb
					 
				 
				As I was editing many merchants today in PEQeditor I quickly fell to tear at how much I miss the simplicity of the npc & loot editor for doing merchants. 
 
Your EOC online version is much more preferable to me than setting up a VM for it.  The standalone-ness of the tools is what made them so good.   
 
As for the functionality I already mentioned the two big ones for me in your sub-forum (spawngroups and merchants). 
			
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 It wouldn't take me long to do a merchant editor and it would be extremely fast and convenient.
 
The large benefit with EoC is that it is extremely responsive and intuitive (In my biased opinion) and you can have multiple database connections if you need to. It's just super nice.
 
I was hoping people would see the Github and see how easy it really is to expand upon tools and modules and help contribute over time.
 
But regardless, once again, I really am stocked up for time at the moment.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				05-07-2015, 03:45 PM
			
			
			
		  
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		I have seriously considered talking with you about helping out with EOC, Akkadius. Unfortunately, the entirety of my study and experience with development is in the Microsoft world. It's been enough of a stretch for me doing quests in Perl and Lua instead of C# and Javascript, and learning the intricacies of MySQL vs MSSQL. I couldn't possibly pick up php as well. :( 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				05-07-2015, 04:19 PM
			
			
			
		  
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	Quote: 
	
	
		
			
				
					Originally Posted by  Akkadius
					 
				 
				It wouldn't take me long to do a merchant editor and it would be extremely fast and convenient. 
 
The large benefit with EoC is that it is extremely responsive and intuitive (In my biased opinion) and you can have multiple database connections if you need to. It's just super nice. 
 
I was hoping people would see the Github and see how easy it really is to expand upon tools and modules and help contribute over time. 
 
But regardless, once again, I really am stocked up for time at the moment. 
			
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 I love EOC don't get me wrong.  I'm just in the middle of doing a boatload of spawn/merchant editing haha.
 
Now that I think of it, tradeskill editor?    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				05-07-2015, 05:42 PM
			
			
			
		  
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		Was it George's tools that had the Mass item add for a merchantlist? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				05-08-2015, 08:29 AM
			
			
			
		  
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	Quote: 
	
	
		
			
				
					Originally Posted by  NatedogEZ
					 
				 
				Was it George's tools that had the Mass item add for a merchantlist? 
			
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 Yeah.
 
10char  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				07-02-2015, 09:08 PM
			
			
			
		  
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		Not sure where to post this so I'll put it here. Is there any way to import recipes from eqtraders with any of these tools or any others? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				07-02-2015, 09:52 PM
			
			
			
		  
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		Shendare, 
 
I too would like very much to see you and Akkakius working together on EoC... PHP is far from vile. The two of you together can get the big picture near to complete much faster than each solo! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				07-05-2015, 11:56 AM
			
			
			
		  
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		Like myself, many of you enjoyed some of the wonderful features of GeorgeS' npc_loot_editor. I prefer to use it as I have already learned the ins and outs of it and can use if "offline" and not tied to a website like EOC. The only reason it no longer runs with the latest source (as of 7/5/15) is because the d_meele_texture1 and d_meele_texture2 column heading were corrected (spelling) to d_meele_texture1 and d_melee_texture2, respectively. In order to use the tools, just do the following: 
 
Duplicate the two columns (actually rows) in the npc_types table d_melee_texture1 & d_melee_texture2 and name them d_meele_texture1 & d_meele_texture2. 
 
The fields will remain empty and unused but their existance will allow the editor's exe to run. Your only restriction will be if you want to use those fields to have npc's show visible items/weapons in hand, edit them (the spelling corrected d_melee_texture#) using HeidiSQL or Navicat or whatever interface you have. 
 
This works for the current link of programs on GeorgeS' site (as of 7/5/15). 
 
Once again, thank you GeorgeS for making these tools. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				07-05-2015, 07:28 PM
			
			
			
		  
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		Is there any way to create a 'handler' for these in the database? 
 
Like, through an event, or other db action, that will redirect the query? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Uleat of Bertoxxulous 
 
Compilin' Dirty
			 
		
		
		
		
		
		
	
		
		
	
	
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				07-05-2015, 09:10 PM
			
			
			
		  
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	Quote: 
	
	
		
			
				
					Originally Posted by  Asylum
					 
				 
				Like myself, many of you enjoyed some of the wonderful features of GeorgeS' npc_loot_editor. I prefer to use it as I have already learned the ins and outs of it and can use if "offline" and not tied to a website like EOC. The only reason it no longer runs with the latest source (as of 7/5/15) is because the d_meele_texture1 and d_meele_texture2 column heading were corrected (spelling) to d_meele_texture1 and d_melee_texture2, respectively. In order to use the tools, just do the following: 
 
Duplicate the two columns (actually rows) in the npc_types table d_melee_texture1 & d_melee_texture2 and name them d_meele_texture1 & d_meele_texture2. 
 
The fields will remain empty and unused but their existance will allow the editor's exe to run. Your only restriction will be if you want to use those fields to have npc's show visible items/weapons in hand, edit them (the spelling corrected d_melee_texture#) using HeidiSQL or Navicat or whatever interface you have. 
 
This works for the current link of programs on GeorgeS' site (as of 7/5/15). 
 
Once again, thank you GeorgeS for making these tools. 
			
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 This will break all NPCs in the game, as you're telling him to change a column that is referenced in the source code on multiple occasions and not actually telling him to change the source behind it. I'm not sure why people don't use EOC, it's a great system written for the sole purpose of being dynamic and easily updated.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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