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      | Support::Windows Servers Support forum for Windows EQEMu users. | 
    
    
   
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				10-13-2016, 07:43 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		Edit: removing my own launcher called Dynamics from my segment of the batch file since your perl script has 30 dynamics already.  Perfect!  Works like a charm! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 08:05 PM
			
			
			
		  
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		Would modifying your installed launcher to this work without any modifications to the database? 
 
@echo off 
cls 
echo ***CLEARING OLD LOGS*** 
del "logs/zone/" /q 
shared_memory.exe 
start perl win_server_launcher.pl zones="30" zone_background_start loginserver kill_all_on_start 
zone.exe soldungb 
zone.exe everfrost 
exit 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 08:19 PM
			
			
			
		  
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		Yes that would work 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 08:20 PM
			
			
			
		  
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	Quote: 
	
	
		
			
				
					Originally Posted by  Akkadius
					 
				 
				Yes that would work 
			
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 Awesome thank you.  I tried killing a mob in soldungb zoned out and came back and the corpse was gone.  Would static zone not necessarily prevent this?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 08:24 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		Here's my version: 
 
@echo off 
cls 
echo *** CLEARING OLD LOGS *** 
del "logs/zone/" /q 
shared_memory.exe 
start perl win_server_launcher.pl zones="30" zone_background_start loginserver kill_all_on_start 
 
echo starting zone 
start eqlaunch antonica 
start eqlaunch faydwer 
start eqlaunch odus 
start eqlaunch luclin 
start eqlaunch kunark 
start eqlaunch velious 
start eqlaunch ykesha 
start eqlaunch planes 
 
exit 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 08:29 PM
			
			
			
		  
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	Quote: 
	
	
		
			
				
					Originally Posted by  khalathas
					 
				 
				Here's my version: 
 
@echo off 
cls 
echo *** CLEARING OLD LOGS *** 
del "logs/zone/" /q 
shared_memory.exe 
start perl win_server_launcher.pl zones="30" zone_background_start loginserver kill_all_on_start 
 
echo starting zone 
start eqlaunch antonica 
start eqlaunch faydwer 
start eqlaunch odus 
start eqlaunch luclin 
start eqlaunch kunark 
start eqlaunch velious 
start eqlaunch ykesha 
start eqlaunch planes 
 
exit 
			
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 Hmm k but you have database entries and all that though right?  I have basically a fresh akka installer version in this aspect at this point.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 08:30 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		Yes, I spent a fair bit of time creating my db entries.  I could export them for you if you like 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 08:34 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		This is a pure insert-only sql script, it won't drop or update any conflicting rows. 
	Code: 
	-- --------------------------------------------------------
-- Host:                         127.0.0.1
-- Server version:               5.1.68-community - MySQL Community Server (GPL)
-- Server OS:                    Win64
-- HeidiSQL Version:             9.1.0.4867
-- --------------------------------------------------------
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
/*!40101 SET NAMES utf8 */;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
-- Dumping data for table peq.launcher: 11 rows
/*!40000 ALTER TABLE `launcher` DISABLE KEYS */;
INSERT INTO `launcher` (`name`, `dynamics`) VALUES
	('antonica', 0),
	('faydwer', 0),
	('odus', 0),
	('luclin', 0),
	('kunark', 0),
	('velious', 0),
	('ykesha', 0),
	('planes', 0),
	('dynamics', 20);
/*!40000 ALTER TABLE `launcher` ENABLE KEYS */;
-- Dumping data for table peq.launcher_zones: 75 rows
/*!40000 ALTER TABLE `launcher_zones` DISABLE KEYS */;
INSERT INTO `launcher_zones` (`launcher`, `zone`, `port`) VALUES
	('antonica', 'qeynos', 1200),
	('antonica', 'qeynos2', 1201),
	('antonica', 'qrg', 1202),
	('antonica', 'qeytoqrg', 1203),
	('antonica', 'highpass', 1204),
	('antonica', 'highkeep', 1205),
	('antonica', 'freportn', 1206),
	('antonica', 'freportw', 1207),
	('antonica', 'freporte', 1208),
	('antonica', 'runnyeye', 1209),
	('antonica', 'qey2hh1', 1210),
	('faydwer', 'oot', 1264),
	('antonica', 'sro', 1232),
	('antonica', 'southkarana', 1212),
	('antonica', 'northkarana', 1211),
	('antonica', 'eastkarana', 1213),
	('antonica', 'beholder', 1214),
	('antonica', 'blackburrow', 1215),
	('antonica', 'paw', 1216),
	('antonica', 'rivervale', 1217),
	('antonica', 'kithicor', 1218),
	('antonica', 'commons', 1219),
	('antonica', 'ecommons', 1220),
	('antonica', 'nektulos', 1223),
	('odus', 'erudnint', 1221),
	('odus', 'erudnext', 1222),
	('antonica', 'lavastorm', 1225),
	('antonica', 'nro', 1231),
	('antonica', 'soldunga', 1228),
	('antonica', 'soldungb', 1229),
	('faydwer', 'gfaydark', 1249),
	('antonica', 'guktop', 1260),
	('antonica', 'gukbottom', 1261),
	('velious', 'greatdivide', 1277),
	('velious', 'thurgadina', 1278),
	('velious', 'eastwastes', 1279),
	('velious', 'iceclad', 1280),
	('kunark', 'dreadlands', 1281),
	('kunark', 'skyfire', 1282),
	('kunark', 'burningwood', 1283),
	('ykesha', 'gunthak', 1284),
	('ykesha', 'dulak', 1285),
	('planes', 'poknowledge', 1286),
	('kunark', 'citymist', 1287),
	('velious', 'kael', 1288),
	('luclin', 'maiden', 1289),
	('luclin', 'umbral', 1290),
	('luclin', 'thegrey', 1291),
	('velious', 'velkator', 1292),
	('odus', 'hole', 1293),
	('antonica', 'permafrost', 1294),
	('kunark', 'veksar', 1295),
	('velious', 'necropolis', 1296),
	('velious', 'frozenshadow', 1297),
	('planes', 'ponightmare', 1298),
	('planes', 'podisease', 1299),
	('planes', 'poinnovation', 1300),
	('luclin', 'dawnshroud', 1301),
	('luclin', 'acrylia', 1302),
	('luclin', 'akheva', 1303),
	('kunark', 'charasis', 1304),
	('kunark', 'chardok', 1305),
	('kunark', 'sebilis', 1306),
	('kunark', 'chardokb', 1307),
	('luclin', 'griegsend', 1308),
	('planes', 'fearplane', 1309),
	('planes', 'hateplane', 1310),
	('planes', 'airplane', 1311),
	('planes', 'growthplane', 1312),
	('planes', 'mischiefplane', 1313),
	('planes', 'pojustice', 1314),
	('planes', 'postorms', 1315),
	('planes', 'povalor', 1316),
	('velious', 'templeveeshan', 1317),
	('velious', 'westwastes', 1318);
/*!40000 ALTER TABLE `launcher_zones` ENABLE KEYS */;
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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				10-13-2016, 08:36 PM
			
			
			
		  
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				 Administrator 
				
				
				
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	Quote: 
	
	
		
			
				
					Originally Posted by  NostalgiaEQ
					 
				 
				Awesome thank you.  I tried killing a mob in soldungb zoned out and came back and the corpse was gone.  Would static zone not necessarily prevent this? 
			
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 Was it set as static?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 08:42 PM
			
			
			
		  
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				 Banned 
				
				
				
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	Quote: 
	
	
		
			
				
					Originally Posted by  Akkadius
					 
				 
				Was it set as static? 
			
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 in the database?  No, should I add entry and set dynamics to 0 in the launcher table or do I need to do the launcher_zones too?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 09:45 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		Scratch my previous startup script, the eqlaunch portion of it fails because the rest of the server isn't up for the zones to connect to yet.  I'll add a pause before the static section. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 10:00 PM
			
			
			
		  
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				 Sarnak 
				
				
				
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		Ok, adding statics made the game glitchy.  I was able to log in without a problem, but a friend coming in remotely couldn't load past character select.  Without having the statics, he was able to load in just fine.  I'll do some digging and see what I can figure out and come back to this. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 10:22 PM
			
			
			
		  
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				 Developer 
				
				
				
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		You should have at least 2 dynamic zones in addition to any static ones. 
 
(You'll really need more than that..but, that is a bare minimum.) 
 
 
If a player is logged out in a non-static zone, you need at least 1. 
 
If that same player attempts to 'zone' to another non-static zone, you'll need at least 2. 
 
Player population is a major factor in how many dynamic zones you will need. 
		
	
		
		
		
		
		
		
			
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				Uleat of Bertoxxulous 
 
Compilin' Dirty
			 
		
		
		
		
		
		
	
		
		
	
	
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				10-13-2016, 10:38 PM
			
			
			
		  
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				 Discordant 
				
				
				
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		Uleat pretty much says it all. You need one zone launcher available for each and every 
seperate zone that a player is trying to zone in to (even from login). 
I personally don't run statics. I have 75 dynamics which right now is an overkill, but the 
resources are plenty enough. 
If you're simply trying to run statics to control mob spawns, it's not really needed. 
The respawn timers work well enough for me, that even trying to do a #repop will not 
reset that timer. 
		
	
		
		
		
		
		
		
			
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				10-14-2016, 12:57 AM
			
			
			
		  
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		How did you get it to have 75 dynamics?  This is getting a little more complicated than I anticipated, I guess I'll just set increased shutdown delay in Zone table and run extra dynamic zones as a good compromise. 
 
The issue though with dynamics is like for lockjaw for instance if he isn't popped you could leave the zone then come back and he may be up. 
 
Also what are the benefits to running extra dynamics? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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