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Quests::need work This is where quests that are outdated or still need work

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  #1  
Old 12-16-2004, 04:51 AM
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mollymillions
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Default Old Collection

http://members.dodo.net.au/~mollymil...erl_quests.zip

http://members.dodo.net.au/~mollymil...ReProc1.08.zip
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  #2  
Old 12-16-2004, 08:07 AM
Spike
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I downloaded all those... where were they when I needed them 1 month ago?
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  #3  
Old 12-16-2004, 10:08 AM
Shadow-Wolf
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Wow these really do need work alot of wrong npc and faction ids.
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  #4  
Old 12-16-2004, 12:42 PM
Cisyouc
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Quote:
Originally Posted by Shadow-Wolf
Wow these really do need work alot of wrong npc and faction ids.
Well.. All quests do. It all depends on what database you're using.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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Old 12-16-2004, 02:51 PM
Scorpx725
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Well NPC and Faction ID's are easily changeable, its the actual quest thats worth something.
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  #6  
Old 12-21-2004, 04:53 PM
Lurker_005
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The reprocessor that is also linked is for looking up the correct data in your database and updating the quests with propper id's. I think it relies on some comments in the quest for the lookups, been a while.

I had written something like that in VBS some time ago as well. Worked well for moving the quests between different databases.

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