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Support::Windows Servers Support forum for Windows EQEMu users. |

08-10-2006, 03:16 AM
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Sarnak
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Join Date: Jul 2006
Posts: 35
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drop rate
the drop rate on rare, or uncommon items seems very high.. any way to lower it?
__________________
may our enemys shed tears of crimson apon the field of battle.
- vicious, of cowboybeop
everyone is a potential enemy, everywhere is a potential battlefield.
-zensunni wisdom, of Dune.
lastly - I'll be your huckleberry
-Doc Holliday
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08-10-2006, 04:09 AM
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yes, you can change the drop rate, see the wiki for how.
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08-10-2006, 08:56 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I've been noticing that it appears the loot drops have been "balanced" regardless of what type it is. For instance, epic pieces that normally are there 100% of the time, have a 7% chance of dropping on a 25 probability loot set. That would need to be fixed to your preference. I'm still trying to wrap my mind around what probability vs chance means.
They can all be fixed, and I believe it really is to the preference of the Admin. I can't imagine Emu devs dictating how often your loot drops.
Wiki.
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08-11-2006, 03:15 AM
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Sarnak
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Join Date: Jul 2006
Posts: 35
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for sure it the drop rate can be moded, you just have to be able to understand the lingo.. which i'm working on.. its like learning spanish. verbs and nouns, pish out the window.
just by change tho.
i want to boot a set few zones when i start my server, say ten zones that mobs will spawn and path around in just like any live server zone would, just to have them rdy for the chance some one might pop into one of them.. any ideas on how i would go about that?
__________________
may our enemys shed tears of crimson apon the field of battle.
- vicious, of cowboybeop
everyone is a potential enemy, everywhere is a potential battlefield.
-zensunni wisdom, of Dune.
lastly - I'll be your huckleberry
-Doc Holliday
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08-11-2006, 08:51 AM
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Sarnak
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Join Date: Jan 2006
Posts: 49
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Quote:
Originally Posted by John Adams
I've been noticing that it appears the loot drops have been "balanced" regardless of what type it is. For instance, epic pieces that normally are there 100% of the time, have a 7% chance of dropping on a 25 probability loot set. That would need to be fixed to your preference. I'm still trying to wrap my mind around what probability vs chance means.
They can all be fixed, and I believe it really is to the preference of the Admin. I can't imagine Emu devs dictating how often your loot drops.
Wiki.
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Well... as I understand probability vs chance:
Each mob has 3-4 loot categories (found in Lootdrop)
Nagafen, for example, has 4035_Lord_Nagafen_Wear, 4035_Lord_Nagafen_Trade, 4035_Lord_Nagafen_Misc.
When determining his loot, each of those categories has a probability of being present (found in Loottable_entries)
For Nagafen,
4035_Lord_Nagafen_Wear 100 (multiplier of 2)
4035_Lord_Nagafen_Trade 55 (multiplier of 4)
4035_Lord_Nagafen_Misc 100 (multiplier of 2)
So, based on the multiplier it would check 2 times for 4035_Lord_Nagafen_Wear (and since it's a 100% probability, it guarentees 2 items from that category), 4 times for 4035_Lord_Nagafen_Trade (with a 55% probability of there being an item each time it checks), a 2 time for 4035_Lord_Nagafen_Misc.
Once it determines how many items from each category there are, it determines specific items based on chance (found in Lootdrop_entries)
So, 4035_Lord_Nagafen_Trade has 3 items, Black Sapphire, Ruby Crown, Blue Diamond with a 33%, 33%, and 34% chance of being the item selected.
So to determine the overall chance of an item dropping, you need to multiply the probability by the chance of the item.
Nagafen has a .55 * .33 = .1815 (18.15%) chance of dropping a Black Sapphire.
Hope that helps.
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08-11-2006, 08:55 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by Dralanna
Nagafen has a .55 * .33 = .1815 (18.15%) chance of dropping a Black Sapphire.
Hope that helps.
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That makes perfect sense. So if I want an item to persistently be present on a mob, I need to make that probability 100, and the chance 100 on that item, and it'll always drop (I think lol - off to try it)
Thanks!!
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08-11-2006, 12:49 PM
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Sarnak
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Join Date: Jul 2006
Posts: 35
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Quote:
Originally Posted by John Adams
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a EQlive server, doesn't use any dynamic zone, well i think instanace zone would be but that a whole nother ball of wax.. what kind of system resources would it take to boot all world zones static?
__________________
may our enemys shed tears of crimson apon the field of battle.
- vicious, of cowboybeop
everyone is a potential enemy, everywhere is a potential battlefield.
-zensunni wisdom, of Dune.
lastly - I'll be your huckleberry
-Doc Holliday
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08-11-2006, 03:35 PM
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Demi-God
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Join Date: Mar 2004
Posts: 1,066
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I'd think that with as many zones as the game now has, I'd bet most of them run dynamic now, with a few exceptions such as PoK and the hot-spot leveling zones of whatever expansion is current.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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08-11-2006, 05:33 PM
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Discordant
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
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My server is running 2 launchers. 1 that is managing 10 dynamic zones, and one that manages 51 static old world zones. thats with 1gig ram and on an amd 1.4ghz athalon.
__________________
Rojadruid
Innoruuk Server [legit]
Server Admin.
Server Status: UP
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08-12-2006, 01:17 AM
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Sarnak
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Join Date: Jul 2006
Posts: 35
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Quote:
Originally Posted by RangerDown
I'd think that with as many zones as the game now has, I'd bet most of them run dynamic now, with a few exceptions such as PoK and the hot-spot leveling zones of whatever expansion is current.
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that can't be, too many zones have timed spawns that wouldn't be tracked by dynamic, or i may be mistaken all together. lets say umbral plains.. has RC on a timed spawn, fireshower, icequake, and that big space cow.. with the Aoe stun. if that zone weren't static would the timer on those spawns still be counting?
i wonder if i could run a multi system for the zones say three computers, each with there own set of static zones. one computer holding the login server and a some zones, anytime someone jumped into a zone it would check which computer on the network that zone is at and kick the connection there.
__________________
may our enemys shed tears of crimson apon the field of battle.
- vicious, of cowboybeop
everyone is a potential enemy, everywhere is a potential battlefield.
-zensunni wisdom, of Dune.
lastly - I'll be your huckleberry
-Doc Holliday
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