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  #1  
Old 05-09-2007, 09:56 AM
sfisque
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Default old relations?

i was wondering the other day,

what relationship to the old ethernalquest project at hackersquest does eqemulator have?

did eqemulator come from the initial work at ethernalquest or are they merely parallel siblings of the desire to have an everquest emulation?

== sfisque
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  #2  
Old 05-09-2007, 11:02 AM
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Zard
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I had thought they were seperate. I used ethernalquest for my first sneak peak at running through the empty zones, popping an NPC, and summoning equipment. But attacking, spells, and overal gameplay wasn't available at that time, at least to the level it is today with EqEmu. It was nice to explore the zones that were hard to get to at the time though. Good question, I do not know if a link between the two ever existed.
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  #3  
Old 05-09-2007, 11:53 AM
link2009
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I have to agree. I don't believe that there really is a relationship at the code. EQEmulator has really evolved through the ages and EthernalQuest has gone.
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  #4  
Old 05-09-2007, 12:41 PM
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techguy84
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I think they both were seperate entities. I remember them being nothing alike besides the fact that they emulated eq servers. I had tried both several years ago, back when they both were active, and I was sold on this one because of the lack of stability, features, ect in ethernalquest. Also, I hated their site, which is still the same today as it was then. Quality and dedication go hand in hand, and we see which one is still alive, and which one is dead now.

I could be wrong on this, but oh well, opinions anyway.
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  #5  
Old 05-09-2007, 12:44 PM
link2009
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Quote:
Originally Posted by techguy84
I think they both were seperate entities. I remember them being nothing alike besides the fact that they emulated eq servers. I had tried both several years ago, back when they both were active, and I was sold on this one because of the lack of stability, features, ect in ethernalquest. Also, I hated their site, which is still the same today as it was then. Quality and dedication go hand in hand, and we see which one is still alive, and which one is dead now.

I could be wrong on this, but oh well, opinions anyway.
I have to agree with everything you said. I mean, EthernalQuest didn't have a great community like this, and that's what really supports an Open Source project.
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  #6  
Old 05-09-2007, 01:26 PM
mattmeck
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EQEmu is opensource

HQ was closed source

There was some communication between our Devs and there Dev, however they were coded in separate languages.

Thats really all there is.
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  #7  
Old 05-09-2007, 01:32 PM
link2009
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Quote:
Originally Posted by mattmeck
EQEmu is opensource

HQ was closed source

There was some communication between our Devs and there Dev, however they were coded in separate languages.

Thats really all there is.
So you guys actually exchanged snippets of code and helped each other out?
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  #8  
Old 05-09-2007, 03:30 PM
GeorgeS
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I think the ethernalquest dates back to '02 or so. I was there even back then, but just a lurker here when it all began. Just searched and found all the ethernalquest binaries on my DVD backup.

I think you're right - Image might have been the one who was in touch with the other group. In fact I have a file (.zip) called emu 0.0.1a which contains files with a folder called ethernalquest/ - The readme.txt begins with -

EQEMu 0.1.6.1 windows release
http://emu.hackersrealm.net/


It's a bit vague after all those years..

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  #9  
Old 05-10-2007, 12:46 AM
John Adams
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Quote:
Originally Posted by mattmeck
There was some communication between our Devs and there Dev, however they were coded in separate languages.
This sounds like what's going on currently with the Earth and Beyond Emulator. It started in Java, and now has a C++ dev team. They were both progressing nicely last time I looked, but the C++ was way ahead. Maybe it's just easier.

Who would code in anything other than C++? /snicker
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  #10  
Old 05-10-2007, 07:31 AM
LethalEncounter
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Zordon was (is?) really the only dev left for Ethernalquest. We sometimes talked about implementation issues and about issues that affected both us and them, but we usually didnt have any communications.

Zordon was also the original creator of an EQ2 emulator which he stopped working on shortly after it came out. After he stopped working on it, I briefly stepped in to help work on his emulator but also gave up after a couple of months. A few months after that is when I created a new EQ2 emulator based very loosely on eqemu.

Zordon is a really smart guy, it is too bad that we had two eq emulator projects instead of one. We could have saved a lot of wasted effort.
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  #11  
Old 05-13-2007, 11:16 AM
gernblan
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Yeah that's like what was happening when the Compiz team forked and started Beryl. Pointless duplication of effort. I hear they saw the light now and resolved their differences and are merging projects again soon, so this bodes well for the accelerated desktop Linux community.

In very rare cases, forking is good (for example, when nobody really DOES know the best way to do something and they explore different theories), but usually, it's just better to spend the resources on a goal with everyone on the same team, in my opinion.

(To keep this on topic of eqemu... this is why I do not respect S2K and what they did. They took the code, closed it up, started their own login server... and then give very little back (by my understanding) to the project that made them possible. Damn shame.
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  #12  
Old 05-14-2007, 03:48 AM
GeorgeS
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Actually Scorpius2K still posts and contributes here and even made his emu version available to us. You must be thinking of the other group


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  #13  
Old 05-14-2007, 05:07 AM
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devn00b
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Quote:
Originally Posted by gernblan
<sniped>...

(To keep this on topic of eqemu... this is why I do not respect S2K and what they did. They took the code, closed it up, started their own login server... and then give very little back (by my understanding) to the project that made them possible. Damn shame.
I believe you are referring to Wintersroar or whatever incarnation it is now done by Wiz not s2k. He did give some code to the emu, LoS code i believe which was craptasticly buggy as i recall.
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  #14  
Old 05-14-2007, 06:32 AM
gernblan
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IF I am wrong, I apologize. But I never did understand why they took the login server code (which leaked out as we all know) and ran.
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  #15  
Old 05-14-2007, 06:34 AM
gernblan
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Quote:
Originally Posted by GeorgeS
Actually Scorpius2K still posts and contributes here and even made his emu version available to us. You must be thinking of the other group


GeorgeS
You're right, I was thinking of Wintersroar. I am sorry for that mistake. S2K if you read this, my apologies.
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