Quote:
Originally Posted by John Adams
If you are not talking about the global Experience gain rules, you could setup a quest script to give exp on death.
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Oh, good idea, will that value override the exp they would normally get from the kill?
Yeah techguy, i've got that set, the problem is sufficiently lower green mobs will never attack you in emu. They did in live, they just had lower and lower agro range until you had to be right ontop of them and then it would stay there. Speaking of that, anyone know where the code is that determines agro radius for green cons? Maybe i can figure out how to fix it.