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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
03-06-2008, 10:08 AM
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Banned
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Join Date: Dec 2007
Posts: 64
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ty for your time and sorry for the loc of post i did not look only searched the word corpse and ended up here under cavedudes corpse post . And when i seen cavedude i thought he could help with peq DB set up . I also posted on his site but no replys on it but i think you got it for me TY once more
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03-17-2008, 12:13 AM
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Hill Giant
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Join Date: Jul 2004
Posts: 196
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Hey guys, i have this information on my rule_values table, but corpses arent leaving in the floor when u die, any idea what is wrong?
Code:
+------------+------------------------------------+------------+
| ruleset_id | rule_name | rule_value |
+------------+------------------------------------+------------+
| 0 | Character:MaxLevel | 65 |
| 0 | Character:DeathExpLossLevel | 6 |
| 0 | Character:LeaveCorpses | false |
| 0 | Character:CorpseDecayTimeMS | 10800000 |
| 0 | Character:LeaveNakedCorpses | true |
| 0 | Character:ExpMultiplier | 1.0 |
| 0 | Character:AutosaveIntervalS | 300 |
| 0 | Character:HPRegenMultiplier | 100 |
| 0 | Character:ManaRegenMultiplier | 100 |
| 0 | Character:EnduranceRegenMultiplier | 100 |
| 0 | Guild:MaxMembers | 2048 |
| 0 | Skills:MaxTrainTradeskills | 21 |
| 0 | Pets:AttackCommandRange | 150 |
| 0 | GM:MinStatusToZoneAnywhere | 250 |
| 0 | World:ZoneAutobootTimeoutMS | 60000 |
| 0 | World:ClientKeepaliveTimeoutMS | 65000 |
| 0 | Spells:SpellAggroModifier | 100 |
| 0 | Spells:BardSpellAggroMod | 3 |
| 0 | Spells:PetSpellAggroMod | 10 |
| 0 | Combat:BaseCritChance | 0.0 |
| 0 | Combat:WarBerBaseCritChance | 0.03 |
| 0 | Combat:BerserkBaseCritChance | 0.06 |
| 0 | Combat:NPCBashKickLevel | 6 |
+------------+------------------------------------+------------+
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03-17-2008, 01:14 AM
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Hill Giant
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Join Date: Jul 2004
Posts: 196
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could it to be related with variables table, i have in this table "leavecorpses" set to "1"?
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03-17-2008, 01:44 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Is the ruleset_id in rule_sets set to 0 as well?
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03-17-2008, 05:00 AM
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Hill Giant
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Join Date: Jul 2004
Posts: 196
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hey cavedude, what u mean with set to 0 ruleset_id in rule_sets? I only have this information on rule_sets table:
Code:
+------------+---------+
| ruleset_id | name |
+------------+---------+
| 0 | default |
| 2 | default |
| 3 | default |
+------------+---------+
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04-05-2008, 07:06 PM
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Sarnak
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Join Date: Dec 2007
Posts: 60
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sweet! TY.
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07-01-2009, 12:44 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by cavedude
LeaveCorpses false, LeaveNakedCorpses true - You will always leave a naked corpse. (DeathItemLossLevel is ignored)
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I tested this last night- by accident (acidently nuked myself =) - and this does not hold true.
I have set DeathItemLossLevel to 0 , and LeaveNakedCorpses true
yet when I died, all my items remained on the corpse
also i think these rules kind of overlap:
You should be able to drop leavenakedcorpse rule and use DeathItemLossLevel (0) as "die, leave corpse, but never leave items"
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07-01-2009, 12:48 PM
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Dragon
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Join Date: Apr 2009
Location: California
Posts: 814
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It sounds like DeathItemLossLevel refers to the minimum character level at which items will be left on the corpse when you die, so setting it to 0 would mean items are left on corpses at all levels upon death.
Setting it to some huge number like 200 would then mean you would always keep your items upon death regardless of level.
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07-01-2009, 12:53 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by Shendare
It sounds like DeathItemLossLevel refers to the minimum character level at which items will be left on the corpse when you die, so setting it to 0 would mean items are left on corpses at all levels upon death.
Setting it to some huge number like 200 would then mean you would always keep your items upon death regardless of level.
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Thats what I had to do.
But there is no such thing as level 0, thats why I propose to drop that other rule and use 0 as "never loose items" - this way you fit 2 rules into 1
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07-01-2009, 01:11 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by ChaosSlayerZ
Thats what I had to do.
But there is no such thing as level 0, thats why I propose to drop that other rule and use 0 as "never loose items" - this way you fit 2 rules into 1
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Which other rule?
And how does that improve anything? It gives two different behaviors in the same rule which is likely to be confusing to many. Plus, it works now so why fix what isn't broken?
Not trying to be negative, but I simply do not see the advantage of what you are suggesting.
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07-01-2009, 01:16 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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look what Cavedude said:
LeaveCorpses false, LeaveNakedCorpses true - You will always leave a naked corpse. (DeathItemLossLevel is ignored)
As I have proven DeathItemLossLevel is NOT ignored.
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07-01-2009, 01:38 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by ChaosSlayerZ
look what Cavedude said:
LeaveCorpses false, LeaveNakedCorpses true - You will always leave a naked corpse. (DeathItemLossLevel is ignored)
As I have proven DeathItemLossLevel is NOT ignored.
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I'm suspect what he meant is if the other two were set that way, DeathItemLossLevel is ignored. If it is not behaving that way, it is likely a bug.
In any case, you did not answer either of my questions. Which rule were you suggesting eliminating? And what is the advantage of doing so?
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07-01-2009, 02:17 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I see the flaw in the logic. If you mean removing the LeaveCorpses rule in favor of just using DeathItemLossLevel for that functionality, I see nothing wrong with that. Though, if I find a snag in my testing I'll end up keeping both. Look for this to be committed today.
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07-01-2009, 04:14 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Yeah let me show you my whole logic =)
basicly I am looking from the other side - what conditions needs to be
achived.
So w ehave 3 base Rules:
-ItemLossLevel -level at which you leave items on coprse (0=never)
-XPLossLevel - level at which you loose XP when you die (0=never)
-LeaveCoprse - if you leave corpse when you die.
How these 3 rules work together:
1. LIVE-like:
ItemLoss =10, XPLoss = 6 (or whatever it was), LeaveCorpse= YES.
2. Custom, do not loose items, but loose XP:
ItemLoss =0, XPLoss = 6, LeaveCorpse= YES.
3. Custom, do not loose XP, but leave items:
ItemLoss =10, XPLoss = 0, LeaveCorpse= YES.
4. Custom, loose nothing, but leave corpses as indication of your failure, or for PvP reasons:
ItemLoss =0, XPLoss = 0, LeaveCorpse= YES.
5. Custom, loose nothing, no corpses:
ItemLoss =0, XPLoss = 0, LeaveCorpse= NO.
6. HARD CORE: Loose XP on death wihout ability to resurect (permanent Xp loos):
ItemLoss =0, XPLoss = 6, LeaveCorpse= NO.
7. HARD CORE: Loose items on death wihout ability to get them back:
ItemLoss =10, XPLoss = 0, LeaveCorpse= NO.
8. ULTRA HARD CORE: Permanently Loose everything:
ItemLoss =10, XPLoss = 6, LeaveCorpse= NO.
So I have shown you 8 diffirent combos, with just 3 rules.
If I missed a posible combo - speak up =)
Now a GOOD Rule addition will be a rule which will determine if player looses a level when he looses XP - I know many devs would like to see it rule. Thsi way you can still punish players with death XP loss, but spare them the pain of loosing a level.
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07-01-2009, 04:24 PM
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Sarnak
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Join Date: Mar 2009
Location: In an apartment
Posts: 33
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Another cool rule would be to set coin loss and item loss on separate variables.
That way you could drop coin on your corpses, but keep your items.
Not a big deal, but figured I would mention it as its something that came up in the discussion for my server of how we want death to work.
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