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  #1  
Old 02-03-2002, 09:40 AM
flipper
Sarnak
 
Join Date: Jan 2002
Location: California
Posts: 94
Default zone looks like box with writing

I can't manage to #zone myself into certain zones (e.g. soldungb). Is there any way to enter these zones via eqemu-0.2.1?

Thanks
==Flipper==
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  #2  
Old 02-03-2002, 10:16 AM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
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reverse the middle and first set of coords on the wall, for like kobold stuff, and #goto there.
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  #3  
Old 02-03-2002, 10:17 AM
madborg
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some of the zones left you in very unsafe places such as under the world. It's possible that 0.2.1 is trying to protect you from those bad locations.

I also noticed that befallen had no lights-- completely dark.

**added**
I misread your question I believe. Do what Baron says and that should get you to a good location.
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  #4  
Old 02-03-2002, 10:21 AM
Baron Sprite's Avatar
Baron Sprite
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that's what lightstones are for madborg
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  #5  
Old 02-03-2002, 10:47 AM
madborg
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Default i see the problem...

oh i see the problem. This is not like the coord room in great divide or befallen. It has writing on the wall but you can't move so can't even really read the coordinates.

I tried several but I still wasn't able to move out of the room.

--as for befallen, i am not sure that a gls would even help because there is 0 light there.

**added**

but if you log back in, you should be able to move around the room okay and read the coordinates. try them and they will get you out of the room.

going to summon some gls and go to befallen.

**added 2**
#zone to befallen, saw a wall for a moment, then everything went black again.
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  #6  
Old 02-03-2002, 11:20 AM
madborg
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well here is what i saw so far:

greatdivide
-coord room
-could move around
-command "i" worked
-#goto to get out

soldunga, soldungb
-coord room
-could not move around
-command "i" crashes to desktop
-#goto to get out after relog in

soltemple
-completely dark
-movement possible
-"i" crashes

runnyeye
-no movement
-crash on "i"
-can move after relog in

karnor
-okay

hole
-coord room
-can move
-"i" ok
-#goto to get out
(like greatdivide room)


n ro, commons, steamfont ok

**added**

I have summarized the types of "bad" zones in

http://eqemu.sourceforge.net/forums/...p;threadid=257
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  #7  
Old 02-03-2002, 12:24 PM
flipper
Sarnak
 
Join Date: Jan 2002
Location: California
Posts: 94
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what is command "i"?

The best I have been able to do in soldungb is to have all the mobs in the whole zone in the room with me. The #goto (with x and y coordinates swapped) command didn't get me out -- it just moved me around in the room.
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  #8  
Old 02-03-2002, 12:27 PM
Baron Sprite's Avatar
Baron Sprite
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I have 2.0 on a box at my house still, but since I moved no internet yet, will get safe locs and get em tomorrow (unless someone gets them before me)
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  #9  
Old 02-03-2002, 12:44 PM
madborg
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Quote:
Originally Posted by flipper
what is command "i"[/B]?

type "i" for inventory.

Quote:
[B]
The best I have been able to do in soldungb is to have all the mobs in the whole zone in the room with me. The #goto (with x and y coordinates swapped) command didn't get me out -- it just moved me around in the room.
Strange, I just went up to the wall, look at a coord and did the
#goto. In fact, if you save your coordinate room loc you can later go back and try other locations. It will be your map room.

But if you want to get out of the room fast, just type
#zone and some random chars; it will take you out of the room and to a safe spot.
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  #10  
Old 02-04-2002, 02:48 AM
foley
Fire Beetle
 
Join Date: Jan 2002
Posts: 12
Default

If you're looking to go places in soldungb, keep entering different coordinates. Some don't work because I think soldunga coordinates are mixed in with soldungb coordinates in this room(same exact room is used if you #zone to soldunga). I beleive the Kobold area works in soldungb. Also, remember that the x and y coordinates are reversed in the #goto command.
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