here is the dbg that is in the logs folder
2010-03-28 18:13:40	Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-03-28 18:13:40	Timezone: UTC-5h00m
2010-03-28 18:13:40	Loading graphics DLL.
2010-03-28 18:13:40	Parsing INI file .\eqclient.ini
2010-03-28 18:13:40	INI file .\eqclient.ini loaded.
2010-03-28 18:13:41	Initializing timers.
2010-03-28 18:13:44	Checking critical files.
2010-03-28 18:13:44	Initializing WinSock.
2010-03-28 18:13:44	Enumerating 3D devices.
2010-03-28 18:13:44	Found adapter #0 - NVIDIA GeForce 8100 / nForce 720a (8.15.11.903

2010-03-28 18:13:44	Adapter #0 - NVIDIA GeForce 8100 / nForce 720a :
2010-03-28 18:13:44	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2010-03-28 18:13:44	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2010-03-28 18:13:44	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2010-03-28 18:13:44	Initializing keypress handler.
2010-03-28 18:13:44	Parsing INI file .\defaults.ini
2010-03-28 18:13:44	INI file .\defaults.ini loaded.
2010-03-28 18:13:44	Loading keyboard tables.
2010-03-28 18:13:44	Creating window.
2010-03-28 18:13:44	Checking display driver version.
2010-03-28 18:13:46	Activating window.
2010-03-28 18:13:46	Picking a default resolution, desktop is 1280 x 768, 32 bits
2010-03-28 18:13:46	Ratio is 1.67
2010-03-28 18:13:46	Resolution selected 1280 x 768, 32 bits
2010-03-28 18:13:46	CRender::InitDevice: Using 32bit mode.
2010-03-28 18:13:46	CRender::InitDevice: Using vsync 0.
2010-03-28 18:13:46	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-03-28 18:13:46	CRender::InitDevice: HardwareTnL Enabled.  
2010-03-28 18:13:46	Using hardware vertex shaders. 
2010-03-28 18:13:47	Initializing render system.
2010-03-28 18:13:47	Trilinear Mipmapping available.
2010-03-28 18:13:47	Vertex Shader Version: 3.0 
2010-03-28 18:13:47	Pixel Shader Version: 3.0 
2010-03-28 18:13:47	Initializing engine internals.
2010-03-28 18:13:47	CRender::InitDevice completed successfully.
2010-03-28 18:13:47	Parsing INI file ./eqlsUIConfig.ini
2010-03-28 18:13:47	INI file ./eqlsUIConfig.ini loaded.
2010-03-28 18:14:07	Server selected P99-World.Rogean.com (7831981).
2010-03-28 18:14:07	Initializing DirectInput.
2010-03-28 18:14:07	Initializing Keyboard.
2010-03-28 18:14:07	Initializing Mouse.
2010-03-28 18:14:07	Creating font list.
2010-03-28 18:14:07	Creating game object.
2010-03-28 18:14:07	Deleting obsolete files.
2010-03-28 18:14:07	Loading string tables.
2010-03-28 18:14:07	Initializing client variables.
2010-03-28 18:14:07	Loading spell effects.
2010-03-28 18:14:08	Initializing display structures.
2010-03-28 18:14:08	Sound Manager loaded 2165 filenames from soundassets.txt.
2010-03-28 18:14:08	Voice Manager loaded 12 macros from VoiceData.txt.
2010-03-28 18:14:08	Networking: using port [51795].
2010-03-28 18:14:08	Networking: Connection Established [1]
2010-03-28 18:14:11	WorldAuthenticate: Initiating Login.
2010-03-28 18:15:30	Networking: Connection Closed [0] with 466 pending bytes.
2010-03-28 18:15:30	*** ERROR: WorldAuthenticate.  My message arrival was NULL, the net has been shutdown.
2010-03-28 18:15:30	*** WorldAuthenticate.  Checkpoint 3.
2010-03-28 18:15:30	Cleanup 4
2010-03-28 18:15:30	
2010-03-28 18:15:30	Cleanup 5
2010-03-28 18:15:30	
2010-03-28 18:15:30	Cleanup 6
2010-03-28 18:15:30	
2010-03-28 18:15:30	Cleanup 7
2010-03-28 18:15:30	
2010-03-28 18:15:30	Cleanup 8
2010-03-28 18:15:30	
2010-03-28 18:15:30	Cleanup 9
2010-03-28 18:15:31	
2010-03-28 18:15:31	Cleanup 10
2010-03-28 18:15:31	
2010-03-28 18:15:31	Cleanup 11
2010-03-28 18:15:31	
2010-03-28 18:15:31	Picking a default resolution, desktop is 1280 x 768, 32 bits
2010-03-28 18:15:31	Ratio is 1.67
2010-03-28 18:15:31	Resolution selected 1280 x 768, 32 bits
2010-03-28 18:15:31	CRender::InitDevice: Using 32bit mode.
2010-03-28 18:15:31	CRender::InitDevice: Using vsync 0.
2010-03-28 18:15:31	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-03-28 18:15:31	CRender::InitDevice: HardwareTnL Enabled.  
2010-03-28 18:15:31	Using hardware vertex shaders. 
2010-03-28 18:15:32	Initializing render system.
2010-03-28 18:15:32	Trilinear Mipmapping available.
2010-03-28 18:15:32	Vertex Shader Version: 3.0 
2010-03-28 18:15:32	Pixel Shader Version: 3.0 
2010-03-28 18:15:33	Initializing engine internals.
2010-03-28 18:15:33	CRender::InitDevice completed successfully.
2010-03-28 18:15:33	Parsing INI file ./eqlsUIConfig.ini
2010-03-28 18:15:33	INI file ./eqlsUIConfig.ini loaded.
anyone have any ideas?