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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #31  
Old 04-06-2010, 08:38 AM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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I believe that SoF and SoD both have the same number of fields in the spell files. There are more spells on SoD, and maybe some new effects, but that doesn't really effect anything. Many of the previous spell effects haven't been coded yet anyway. Spell range shouldn't be anything to worry about either.
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  #32  
Old 07-20-2010, 07:00 PM
Knotthead
Fire Beetle
 
Join Date: Mar 2009
Location: denver
Posts: 21
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Sorry to bump an old post, but it seems a lot of the question raised here I am having the same issues.

I DL and am using Spell Editor edition 2.2

Would it be possible for someone to write up a quick Idiot's Guide to Editing Spells for those of us not as brilliant as you guys?

Here is my problem.
I extracted editor to C:AXCLassic-PEQ/axclassic
double click on editor - load spell file - spells_us

I have tried both going in and copying an existing spell and altering it to my liking, and also just editing the spell.
Goto file - save

copy that spells_us.txt and paste it into C:program files/sony/Everquest

Log into the game, and cast th spell and I have get the old results, not the new changes to the spell I've made.

(side note: I tried DL and using Georges spell editor. no matter how I tried to use it, it could not locate my SQL database and wold crash my system. So, I gave up on that)

Thanks for the help
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  #33  
Old 08-01-2010, 03:17 AM
Nagus69
Sarnak
 
Join Date: Jul 2003
Posts: 68
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The 2.2 one isn't working (it won't save files). You need to use 2.0
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