the reason you cant make some types of mobs in some zones is simple: only a few mobs are in the s3d file of that zone, and so the EQClient can only use those. (ie no orcs in WW, no dragons in KC, ....) only global models can be done in every zone (froglok, spec, skel, Player-Models, ...)
if you spawn mobs by hand, they dont stay if you reboot, because they are NOT added into the DB. if you want persistant changes add them to the database
also the damage a mob deals: see the database (npc_types->min_damage, max_damage)
as for LD: i have no clue. sometimes all works fine, sometimes i go LD. (type #datarate 9 if you see the PL counter go up. sometimes it prevents going LD)
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