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  #1  
Old 11-13-2013, 03:40 PM
TylerBarnes
Sarnak
 
Join Date: Dec 2012
Location: Sunny California
Posts: 62
Default Crashing when I create a character.

Before you pull out your torches and pitchforks and shout, "There already is a thread for this!" I skimmed it over and it's not quite my situation.
I enabled new player class/race combinations and when I try to create a new character with a class/race combo that wasn't on live I get an error and my world.exe crashes.
I already specified a specific starting zone/spot for the one I tested and it still crashed.
However, when I go to create a race/class combo that was on live it has no problems.
What am I doing wrong?
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  #2  
Old 11-13-2013, 04:32 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,603
Default

It could be an issue with you not setting the allocations for that new race/class combination?
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  #3  
Old 11-13-2013, 04:35 PM
TylerBarnes
Sarnak
 
Join Date: Dec 2012
Location: Sunny California
Posts: 62
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Do you mean starting zone? I created a starting zone and specified what location they should spawn at when they're created but that doesn't seem to solve the issue.
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  #4  
Old 11-13-2013, 05:20 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
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No, check the char_create_combinations and char_create_point_allocations table for allocation data, make sure you have it set for your custom race-class combinations.
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  #5  
Old 11-13-2013, 06:06 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

Crash dump please.
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  #6  
Old 11-13-2013, 06:58 PM
TylerBarnes
Sarnak
 
Join Date: Dec 2012
Location: Sunny California
Posts: 62
Default

That was it. I'm an absolute genius. I thought that was the id of that data.
Once it had a valid allocation id I was able to create him.
Thanks for all the help, Kingly. You've been extremely helpful.
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  #7  
Old 11-13-2013, 07:00 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,603
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Quote:
Originally Posted by TylerBarnes View Post
That was it. I'm an absolute genius. I thought that was the id of that data.
Once it had a valid allocation id I was able to create him.
Thanks for all the help, Kingly. You've been extremely helpful.
No problem, when I saw custom race-class combinations I knew it had something to do with this, you're welcome!
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