|  |  | 
 
  |  |  |  |  
  |  |  |  |  
  |  |  |  |  
  |  |  |  |  
  |  | 
	
		
   
   
      | Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days. |  
	
	
		
	
	
	| 
			
			 
			
				12-30-2002, 05:16 PM
			
			
			
		 |  
	| 
		
			
			| Demi-God |  | 
					Join Date: Jun 2002 
						Posts: 1,693
					      |  |  
	| 
 Sneak would be nice. 
				__________________It's never too late to be something great.
 |  
	
		
	
	
	| 
			
			 
			
				12-30-2002, 05:19 PM
			
			
			
		 |  
	| 
		
			
			| Hill Giant |  | 
					Join Date: Dec 2002 
						Posts: 106
					      |  |  
	| 
 Dendome, the ServerOP can edit what commands people use by going on the host computer and editing the Addon.ini file in the eqemu folder, 0 = all 10 = priv 20 = very priv 80 = quest troupe 100 = gm 150 = lead gm 200 = ServerOP 201+ = cant be done |  
	
		
	
	
	| 
			
			 
			
				12-31-2002, 04:46 AM
			
			
			
		 |  
	| 
		
			
			| Hill Giant |  | 
					Join Date: Feb 2002 Location: the little voice in the back of your head 
						Posts: 239
					      |  |  
	| 
 Ok something that I thought would be really cool to see in the emulator is the ability to play as a monster as is availible on the pvp servers on live I think, or a GM command that would let you take control of a creature.  This is probably not going to be something that we will see in the near future but I think it would be cool for a future, more complete release 
				__________________Please remain seated while the room is in motion
 |  
	
		
	
	
	| 
			
			 
			
				01-01-2003, 07:29 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Jul 2002 
						Posts: 10
					      |  |  
	| 
 
	Quote: 
	
		| Archery (the one major combat feature that isn't in the emu as far as I know). Don't know how easy this would be to do (do you need to track collision detection etc. for arrows and other projectiles, or is this client-side?) |  archery is on some of the servers, so  no need to ask for it no more, just thought you would like to know.
 
what id like to see- 
1. aa class skills working ( the hotkey ones) 
2. less lag, when pvping/fighting with more than just 2 people (tends to boot you or lag  you bad with more than that)
 
besides that you guys been doing a great job always getting new things implemented    keep up the good work! |  
	
		
	
	
	| 
			
			 
			
				01-01-2003, 10:14 AM
			
			
			
		 |  
	| 
		
			
			| Hill Giant |  | 
					Join Date: Mar 2002 Location: //say $network 
						Posts: 138
					      |  |  
	| 
 2. less lag, when pvping/fighting with more than just 2 people (tends to boot you or lag you bad with more than that) 
 That tends to happen when the server is being hosted on 14.4 k
 |  
	
		
	
	
	| 
			
			 
			
				01-01-2003, 10:38 AM
			
			
			
		 |  
	| 
		
			
			| Hill Giant |  | 
					Join Date: Dec 2002 Location: Wouldnt you like to know 
						Posts: 101
					      |  |  
	| 
 
	Quote: 
	
		| I think it could help alot. I allways go LD when i repop the zone, and when i repop a zone with a #grid it totaly fubars the zone. There seems to be a issue with the code on our server. But still #repop on single target would be awsome. |  |  
	
		
	
	
	| 
			
			 
			
				01-01-2003, 11:07 AM
			
			
			
		 |  
	| 
		
			
			| Sarnak |  | 
					Join Date: Nov 2002 
						Posts: 78
					      |  |  
	| 
 
	Quote: 
	
		| 
					Originally Posted by Divide
					
				 
	Quote: 
	
		| I think it could help alot. I allways go LD when i repop the zone, and when i repop a zone with a #grid it totaly fubars the zone. There seems to be a issue with the code on our server. But still #repop on single target would be awsome. |  |  Ok, how do you target something that's not there to repop??
 
Would smoothing out the pathing be a wishlist thing?  Still kinda weird to see people jump around when they walk or run...
 
And as for combat, getting my butt whomped by a Froglock Tad that constantly does 2 or 3 points damage at least once a second can be disconcerting... That's gotta be fixed.. |  
	
		
	
	
 
  |  |  |  |  
	| 
			
			 
			
				01-01-2003, 11:21 AM
			
			
			
		 |  
	| 
		
			
			| Sarnak |  | 
					Join Date: Jun 2002 
						Posts: 39
					      |  |  
	| 
				  
 
	Quote: 
	
		| 
					Originally Posted by just_add_water
					
				 Archery - --= Got logs and being worked on 
Cast Interuptions, conc checks, etc ---= All done
 
Boats -  ---= This is a bit tricky, it can be done (easily) but some problems will arise if its done
 
AA -                         }These need to be collected by packet collector 
Disciplines               } 
PoP AA abilities       } http://forums.eqemu.net/viewtopic.php?t=4596 
Tradeskills  ---= Done, also forge will work in the next release
 
WANDERING MOBS - ----= Done, will work in next release
 
Random loot would be nice ---= I think this is done by the DB, so it shouldn't be hard to edit
 
Factions ---= Done, can be changed by quests,killing etc
 
Aggro ---= Done, multi mobs will aggro, also stuff like furry will work in next release
 
----------------------
 
resists ---= I'm 99% sure, that these work
 
accurate damage output by mobs ---= Damage is done by a formula, so someone good in math (that has a eqlive account) should work on this ^_^
 
loot --= loot works 100% |  go to steelwarrior forum and check uber mob's dmg output, they have quite detailed min/magic number/max and kick, etc
http://www.steelwarrior.org/ 
under talk'n, arena, ubermob tanking
			
			
			
			
				  |  
 
  |  |  |  |  
	
		
	
	
	| 
			
			 
			
				01-01-2003, 11:00 PM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Sep 2002 
						Posts: 2
					      |  |  
	| 
 I wouldn't mind seeing proper models in PoP zones...proper lewt, etc. 
I know these are minor things.
 
Also, PoP AA/class AA working (IE Manaburn, Imrpoved HT/Leech Touch) would be nice   |  
	
		
	
	
	| 
			
			 
			
				01-02-2003, 12:14 AM
			
			
			
		 |  
	| 
		
			
			| Dragon |  | 
					Join Date: Jun 2002 
						Posts: 776
					      |  |  
	| 
 Proper loot needs to be collected by users with the packetcollector tool, like has been said several times already in this thread.
 Proper races is something that either the database or the emu itself isn't allowing atm for some reason.
 |  
	
		
	
	
	| 
			
			 
			
				01-02-2003, 08:18 AM
			
			
			
		 |  
	| 
		
			|  | Fire Beetle |  | 
					Join Date: Oct 2002 
						Posts: 17
					      |  |  
	| 
				 EQEmu Wishlist Request: 
 My simple request is for an out-of-the-box single player setup.  For instance, a supported version of Minilogin would about cover this.  I  request this because it's nice to have things guaranteed working when ya go to fire off a session to show your friends how cool eqemu is, even if the login servers are down or what have you.
 Manchu
 
 --
 Borrowed:  Writing about music is like dancing about architecture.
 |  
	
		
	
	
	| 
			
			 
			
				01-02-2003, 09:36 AM
			
			
			
		 |  
	| 
		
			
			| Demi-God |  | 
					Join Date: Jun 2002 
						Posts: 1,693
					      |  |  
	| 
 The minilogin setup out of the box is great, but we're still working out the kinks.  This isn't like Windows 95 where the machine catches fire and the bugs take until Windows 98SE to fix...  It will be released progressively better each time.  This is customizable, but not all of the tools exist yet to have a standard enduser just wave a wand and have a single-player server.  I think it's more important to figure out how to use archery than how to make a jack-in-the-box setup like you suggest.  Perhaps when EQLive stops changing, this will be a possibility.  Don't expect it for at least a few months to a year or two   
				__________________It's never too late to be something great.
 |  
	
		
	
	
	| 
			
			 
			
				01-02-2003, 09:56 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Jan 2002 
						Posts: 11
					      |  |  
	| 
 Customizable pets via database.. |  
	
		
	
	
	| 
			
			 
			
				01-02-2003, 10:09 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Dec 2002 
						Posts: 3
					      |  |  
	| 
				 Simple request 
 Please add the ability to turn off the clipping fog.  It'd be nice to be able to see the entire zone without the fog.  Can't be that difficult to add... |  
	
		
	
	
	| 
			
			 
			
				01-02-2003, 10:12 AM
			
			
			
		 |  
	| 
		
			|  | Discordant |  | 
					Join Date: Dec 2002 
						Posts: 354
					      |  |  
	| 
 i'm pretty sure this feature is part of the clientside code ... |  
	
		
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is Off 
 |  |  |  All times are GMT -4. The time now is 08:59 AM.
 
 |  |  
    |  |  |  |  
    |  |  |  |  
     |  |  |  |  
 |  |