Announcing - EverQuest: Battle Royale
A custom EverQuest PvP server that aims to provide the ultimate sandbox PvP experience.
Featuring a roguelike loot system, PvP at any level range, a low level cap, and a RNG-based progression system, this server is designed from ground up to be enjoyable for any EQ player, whether they have tried PvP or not.
In true battle royale fashion, there are rapid season resets and wipes. This, plus the lower level cap, means everyone will always be on a near-equal level playing field.
Experience EverQuest PvP as it was intended to be - chaotic, small-scale, and with the backing of the TAKProject code, database and client... era-accurate for Classic EverQuest.
Features:
No boxing, strict 1 IP limit - the world is yours and yours alone to travel through.
Periodic character wipes - This is so the playing field is evened out every so often, and to keep the experience fresh and populated. Plus, with characters being temporary, there is no commitment to trying the game out.
Rogue-like, full item/coin loot system - Kill your enemies and loot their corpses. Or loot the NPCs that they are killing, and then kill them. Band together with your friends and pillage the world of its treasures. The world is a sandbox, and you must choose your allies carefully.
Small world map - the world of EverQuest is too big, and PvP is often scarce. We've shrunk it down so there's less places to hide.
Bags are no longer safe - You can loot entire bags full of items from your slain enemies. The only thing that will save you is a bank.
Classless system - All players are able to use and scribe any spell scroll, dual wield any item, and track down their enemies. Beware, for when you die, you lose knowledge of all your learned arts.
Gate functionality changed - The Gate spell now has a cast time of 30 seconds. Beware your enemies if you choose to use it.
Only one safe town - North and South Qeynos. This zone is considered a Haven zone, to let you get your bearings before you go out into the world and start PvPing. There is a translocator in the town that will teleport you to a random location, however, if you ask him nicely.. in case the Qeynos Hills are too much for you.
Player names obscured - Remember that saying that you aren't a number... you're a free man? Well, guess what boss; you're a number. You'll have to introduce yourself to your friends in order to find out who they are. Communication will be a big part of the game.
Group restrictions enabled - You must be targeting your groupmember to successfully invite someone to join your group. It's a mutual bond, or partnership... or temporary alliance to kill that guy who stole your wolf.
RNG-based loot system - NPCs throughout the world will have a chance to drop exceedingly rare items during your travels, ranging from armor, to spell scrolls, to weapons, to temporary 'artifact' items that players will have to band together to covet for their group of friends. Spell scrolls will never exceed the level cap.
The project currently is not released and is in development. There will be Twitch livestreams detailing the progress and development of the server, so I encourage you to follow my twitch, located at
http://twitch.tv/ShySecrets
When the project is closer to completion, I will be announcing a launch date so that everyone can prepare ahead of time to play.
A discord channel is available for the server below. Please join if you're interested in following the project, or have any questions.
https://discord.gg/zBASPD4
<3,
Secrets