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 I would like to be able to edit the different restists of mobs, so I can make my hairy things flammable and my undead things ignore diseases and so on.
 I would like to have control over mobs as undead, animal and summoned.  I suspect this is hard coded and possibly based upon model.  On my own world i'd like to use the animal flag for a series of plot related mobs following a particular god, and a series of bane and debuff spells associated with the accursed followers that do not work on other mobs.
 
 (This allows me to make the players incredibly powerful for a particular quests plot line, but have that power useless outside of the related quest).
 
 I would also like mobs on opposing factions to attack each other, perhaps relying on the AILevel variable to enable this.
 
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