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      | Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |  
	
	
		
	
	
 
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				08-23-2004, 05:58 AM
			
			
			
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			| Demi-God |  | 
					Join Date: Jun 2004 Location: Heaven. 
						Posts: 1,260
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				 Launchpad Removed from Test Server? 
 Today, I went in my patched EverQuest Folder, where Launchpad was installed for TestEverQuest.exe. I opened up TestEverQuest because I wanted to get another look at the launchpad.
 Old Patcher Opened.
 
 But I still saw Launchpad.exe, so I ran that the way I was told to so it will run the EverQuest Launchpad Version.
 
 "C:\Program Files\Sony\EverQuest\Launchpad.exe" /game:everquest
 
 Launchpad starts patching itself with "EQModule_delta.dll"
 
 Once it downloaded, I was expecting Launchpad to open...
 
 It didn't. The old patcher launched. I then tried a few more things. I never got launchpad to work with Everquest. Also, just launchpad itself with no parameters does not have EverQuest as a selection. (Never did nor was supposed to, just saying.)
 
 I think it may be down for repairs, or, if we're lucky, they are stopping the EQ-Launchpad.
 
				__________________namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
 C++ is wonderful.
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				08-23-2004, 08:04 AM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Jan 2005 
						Posts: 15
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 That's awesome. 
Let's hope it lasts   |  
	
		
	
	
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				08-23-2004, 08:17 AM
			
			
			
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			|  | Sarnak |  | 
					Join Date: Feb 2004 Location: CA, USA 
						Posts: 51
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 That is really cool, and i also hope it lasts, but on the everquest website they say on the page before the link  
	Quote: 
	
		| Launchpad comes to Test Server No, really, I mean it this time.
 |   Then the link http://eqlive.station.sony.com/commu...w.jsp?id=63168  I dunno whats gonna happen, but it looks like SOE is really into this thing. But i got my fingers crossed.  
				__________________The sage (wise person), because he does nothing, never ruins anything; and, because he does not lay hold of anything, loses nothing.
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				08-23-2004, 08:33 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Apr 2004 
						Posts: 97
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 They might have taken it offline to fix some bugs.  But you can pretty much bet that its coming, like it or not.  There is no real reason for them NOT to use launchpad, considering like all their other games use it. |  
	
		
	
	
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				08-23-2004, 08:41 AM
			
			
			
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			| Demi-God |  | 
					Join Date: Jun 2004 Location: Heaven. 
						Posts: 1,260
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	Quote: 
	
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					Originally Posted by Raddiux
					
				 They might have taken it offline to fix some bugs.  But you can pretty much bet that its coming, like it or not.  There is no real reason for them NOT to use launchpad, considering like all their other games use it. |  Thats why I said it COULD be down for repairs, but they removed the parameter /game:everquest which was available even before any news on everquestlive.com...so...  
				__________________namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
 C++ is wonderful.
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				08-25-2004, 01:40 PM
			
			
			
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			| Demi-God |  | 
					Join Date: Jun 2004 Location: Heaven. 
						Posts: 1,260
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 Today the EQLive patcher got a new Omens of War skin and Launchpad EverQuest is still unaccessable. This is REALLY getting me excited. 
				__________________namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
 C++ is wonderful.
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				08-25-2004, 05:35 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: May 2004 
						Posts: 21
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 just a shot in the dark.. but they could be staying with the old patcher until omens bugs are fixed (you know there will be lots), that way theyre cutting down chances of the patcher not working, people not getting expansion files.. etc, because whenever they implement something theres always problems :P |  
	
		
	
	
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				08-25-2004, 05:52 PM
			
			
			
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			| Demi-God |  | 
					Join Date: Jun 2004 Location: Heaven. 
						Posts: 1,260
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 Would they bother to make a new skin for a patcher they were going to replace? Eh, not sure. It brought my hopes up, though. 
				__________________namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
 C++ is wonderful.
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				08-25-2004, 10:47 PM
			
			
			
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			| Discordant |  | 
					Join Date: Feb 2003 Location: Wish I knew. 
						Posts: 251
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 It will probably be a little while before Launchpad is moved to live. With OOW comming out and all.
 Besides, Im sure we'll get a warning before its moved to live, so the Emu people/Team has time to prepare and what not.
 
				__________________* KingMort has left #eqemu
 <Richardo> KingDrama has left #EQEMU
 <Richardo> the rule my pants!
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				08-26-2004, 12:18 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jan 2004 Location: Blue Ontario 
						Posts: 79
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 Maybe I'm missing something.
 Why would we get a warning like that?
 
				__________________Blue Ontario...RIP.
 
 But hey, I'm back, finally!
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				08-26-2004, 01:21 AM
			
			
			
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			| Discordant |  | 
					Join Date: Feb 2003 Location: Wish I knew. 
						Posts: 251
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 Well normally on the site they tell you whats comming up in the up comming patches. And maybe in a patch before itll say somethink like "Next patch expect the new Sony feature Paunchpad!' 
				__________________* KingMort has left #eqemu
 <Richardo> KingDrama has left #EQEMU
 <Richardo> the rule my pants!
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				08-26-2004, 05:00 AM
			
			
			
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			| Demi-God |  | 
					Join Date: Jun 2004 Location: Heaven. 
						Posts: 1,260
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	Quote: 
	
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					Originally Posted by Mrwalsh
					
				 Maybe I'm missing something.
 Why would we get a warning like that?
 |  I think he means by the EQEMu people.
 
	Quote: 
	
		| Well normally on the site they tell you whats comming up in the up comming patches. And maybe in a patch before itll say somethink like "Next patch expect the new Sony feature Paunchpad!' |   Problem is the patcher doesnt patch itself to launchpad in the scan so chances are they wont have a patch message it will just appear one day.
				__________________namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
 C++ is wonderful.
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				08-26-2004, 05:18 AM
			
			
			
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			| Dragon |  | 
					Join Date: Jun 2002 
						Posts: 776
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 By warning he means there will be an update on the EQLive website about the patcher going live prior to it doing so, so that everyone knows it's being changed and what to expect. They've done this with all major changes that have been made, graphics engine, new ui, etc. |  
	
		
	
	
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				08-26-2004, 07:02 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Jan 2004 Location: Blue Ontario 
						Posts: 79
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 Hehe my apologies, I read that in the wrong context. 
				__________________Blue Ontario...RIP.
 
 But hey, I'm back, finally!
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