Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 08-12-2007, 10:00 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default

"Main issues though were with the combat formulas. I made myself level 50, and geared myself accordingly, and made a bot with the exact same level and gear and class. I was hitting the mob for 40-70ish damage per hit, while the bot was hitting for 200-400. I could understand that damage at level 65 with epic lewt, but at level 50? Ouch."

- More info is needed. What is the level of the bot, its class, the weapon(s) he uses, its strength, its buffs ?

I paste the damage formulas so I can have advise on them (I repeat that I'm pretty bad a math formulas... ).

Standard melee hit formulas with weapons :
Code:
mindmgtmp = ( (weapon->Damage * (((GetSTR()*20) + ((GetLevel()*4)*15) + (GetLevel()*10)) / 1000)) /2 ) / (weapon->Delay / weapon->Damage);
maxdmgtmp = (weapon->Damage * (((GetSTR()*20) + ((GetLevel()*6)*15) + (GetLevel()*10)) / 1000)) / (weapon->Delay / weapon->Damage);
No weapons and class is Monk:
Code:
mindmgtmp = ( ((2+(GetLevel()/4)) * (((GetSTR()*20) + ((GetLevel()*4)*15) + (GetLevel()*10)) / 1000)) /2 );
maxdmgtmp = ( (2+(GetLevel()/4)) * (((GetSTR()*20) + ((GetLevel()*6)*15) + (GetLevel()*10)) / 1000));
No weapons (punching):
Code:
mindmgtmp = 2+(GetLevel()/10)+(GetSTR()/50);
maxdmgtmp = 2+(GetLevel()/5)+(GetSTR()/50);
The final hit is a integer random'ed between the min and the maxdmg.

As you can see there is no difference between 1hand and 2hands weap. There is no malus on off-hand weaps also, should I add it ? guess yes.

Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:23 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3