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Old 01-06-2009, 01:46 PM
Joetuul
Sarnak
 
Join Date: Oct 2008
Location: AZ
Posts: 58
Default Morphing Mob randomly chosen with adds.

This is how it works. Give the furious sentry an item. This spawns Yar`lir's first form and sets the qglobal.

at 85% health the this will depop the first form and choose another 1 of 4 forms of the same mob randomly, then 5% health lower (80% health) adds will spawn based off of which form was previously chosen.

This will repeat at 70/65%, then at 55/50%, then 40/35%, then 25/20% and finally at 10/9%. upon death adds will despawn and a chest will appear with loot inside.

Also if all the players are killed, which would take the main mob out of combat, all adds will despawn.

I tested this script 3 times all with different amounts of HP of the main mobs, just to make sure it worked.

I have trevius to thank for help on completing the script. Thanks alot!!


Hand in mob code.
Code:
#Furious Sentry
sub EVENT_SAY
{
  if($text =~/Hail/i)
  {
  quest::say ("?"); #can make this say what ever you want.
  }
}

sub EVENT_ITEM
{
  if  (plugin::check_handin(\%itemcount, 57206 => 1))
    {
    quest::say("Yar = 1");
    quest::delglobal("yar");
    quest::setglobal("yar", 1, 3, "F");
    quest::spawn2(999483, 0, 0, -3491, 3142, 302, 58);
    }
}

Main mob (Morphing) code
Code:
#Yar`lir encounter


sub EVENT_SPAWN
{

	if(defined($qglobals{yar})){    #spawn at lower % of health

                if ($qglobals{yar} == 1)
                        {
                        quest::shout ("RAWR 1");
                        }

                elsif ($qglobals{yar} == 2)
                        {
                        my $max_hps = $npc->GetMaxHP();
			my $set_hps = ($max_hps * 0.85);
			$npc->SetHP($set_hps);
                        }

                elsif ($qglobals{yar} == 3)
                        {
                        my $max_hps = $npc->GetMaxHP();
			my $set_hps = ($max_hps * 0.70);
			$npc->SetHP($set_hps);                        }

                elsif ($qglobals{yar} == 4)
                        {
                        my $max_hps = $npc->GetMaxHP();
			my $set_hps = ($max_hps * 0.55);
			$npc->SetHP($set_hps);                        }

                elsif ($qglobals{yar} == 5)
                        {
                        my $max_hps = $npc->GetMaxHP();
			my $set_hps = ($max_hps * 0.40);
			$npc->SetHP($set_hps);                        }

                elsif ($qglobals{yar} == 6)
                        {
                        my $max_hps = $npc->GetMaxHP();
			my $set_hps = ($max_hps * 0.25);
			$npc->SetHP($set_hps);                        }

                elsif ($qglobals{yar} == 7)
                        {
                        my $max_hps = $npc->GetMaxHP();
			my $set_hps = ($max_hps * 0.10);
			$npc->SetHP($set_hps);
                        }
               }
}

sub EVENT_COMBAT
{

if($combat_state == 1)
 {
        if(defined($qglobals{yar})){

                if ($qglobals{yar} == 1)
                        {
                        quest::setnexthpevent(85);
			}
                elsif ($qglobals{yar} == 2)
                        {
                        quest::setnexthpevent(80);
                        }
                elsif ($qglobals{yar} == 3)
                        {
                        quest::setnexthpevent(65);
                        }
                elsif ($qglobals{yar} == 4)
                        {
                        quest::setnexthpevent(50);
                        }
                elsif ($qglobals{yar} == 5)
                        {
                        quest::setnexthpevent(35);
                        }
                elsif ($qglobals{yar} == 6)
                        {
                        quest::setnexthpevent(20);
                        }
                elsif ($qglobals{yar} == 7)
                        {
                        quest::setnexthpevent(9);
                        }
               }
 }

if($combat_state == 0)       #depop adds if all players die
 {
quest::signalwith(999488, 2, 0);
quest::signalwith(999489, 2, 0);
quest::signalwith(999021, 2, 0);
 }

}


sub EVENT_HP
{
if($hpevent == 85)     # change form randomly
    {

    my $x;
    my $y;
    my $z;
    my $h;
    my $a = int(rand(4)+1);
    if ($a == 1) {        #matriarch
    quest::spawn2(1242,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 1, 3, "F");
    }

    elsif ($a == 2) {       #winds
    quest::spawn2(1244,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 2, 3, "F");
    }

    elsif ($a == 3) {        #hurricane
    quest::spawn2(1245,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 3, 3, "F");
    }

    elsif ($a == 4) {      #storm   NO ADDS
    quest::spawn2(999483,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 4, 3, "F");
    }
    quest::delglobal("yar");
    quest::setglobal("yar", 2, 3, "F");
    quest::depop();
    }

elsif($hpevent == 80)   #spawn adds
    {
    quest::setnexthpevent(70);
        if(defined($qglobals{yaradds})){

                if ($qglobals{yaradds} == 1)     # Drake Adds
                        {
                        quest::spawn2(999021,0,0,-3467,3197,302,77);
                        quest::spawn2(999021,0,0,-3500,3198,302,116);
                        quest::spawn2(999021,0,0,-3537,3158,302,74);
                        quest::spawn2(999021,0,0,-3539,3128,302,56);
                        quest::spawn2(999021,0,0,-3502,3091,302,10);
                        quest::spawn2(999021,0,0,-3470,3090,302,50);
			}
                elsif ($qglobals{yaradds} == 2)  # Wind Dervish Adds
                        {
                        quest::spawn2(999488,0,0,-3484,3089,302,0);
                        quest::spawn2(999488,0,0,-3484,3198,302,129);
                        }
                elsif ($qglobals{yaradds} == 3)  # Water Dervish Adds
                        {
                        quest::spawn2(999489,0,0,-3484,3089,302,0);
                        quest::spawn2(999489,0,0,-3484,3198,302,129);
                        quest::spawn2(999489,0,0,-3541,3145,302,65);
                        quest::spawn2(999489,0,0,-3427,3144,302,192);
                        }
                }
    }

elsif($hpevent == 70)    #change form randomly
     {

    my $x;
    my $y;
    my $z;
    my $h;
    my $a = int(rand(4)+1);
    if ($a == 1) {        #matriarch
    quest::spawn2(1242,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 1, 3, "F");
    }

    elsif ($a == 2) {       #winds
    quest::spawn2(1244,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 2, 3, "F");
    }

    elsif ($a == 3) {        #hurricane
    quest::spawn2(1245,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 3, 3, "F");
    }

    elsif ($a == 4) {      #storm   NO ADDS
    quest::spawn2(999483,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 4, 3, "F");
    }
    quest::delglobal("yar");
    quest::setglobal("yar", 3, 3, "F");
    quest::depop();
    }

elsif($hpevent == 65)           #spawn adds
    {
    quest::setnexthpevent(55);
        if(defined($qglobals{yaradds})){

                if ($qglobals{yaradds} == 1)     # Drake Adds
                        {
                        quest::spawn2(999021,0,0,-3467,3197,302,77);
                        quest::spawn2(999021,0,0,-3500,3198,302,116);
                        quest::spawn2(999021,0,0,-3537,3158,302,74);
                        quest::spawn2(999021,0,0,-3539,3128,302,56);
                        quest::spawn2(999021,0,0,-3502,3091,302,10);
                        quest::spawn2(999021,0,0,-3470,3090,302,50);
			}
                elsif ($qglobals{yaradds} == 2)  # Wind Dervish Adds
                        {
                        quest::spawn2(999488,0,0,-3484,3089,302,0);
                        quest::spawn2(999488,0,0,-3484,3198,302,129);
                        }
                elsif ($qglobals{yaradds} == 3)  # Water Dervish Adds
                        {
                        quest::spawn2(999489,0,0,-3484,3089,302,0);
                        quest::spawn2(999489,0,0,-3484,3198,302,129);
                        quest::spawn2(999489,0,0,-3541,3145,302,65);
                        quest::spawn2(999489,0,0,-3427,3144,302,192);
                        }
                }
    }

elsif($hpevent == 55)   #change form randomly
    {

    my $x;
    my $y;
    my $z;
    my $h;
    my $a = int(rand(4)+1);
    if ($a == 1) {        #matriarch
    quest::spawn2(1242,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 1, 3, "F");
    }

    elsif ($a == 2) {       #winds
    quest::spawn2(1244,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 2, 3, "F");
    }

    elsif ($a == 3) {        #hurricane
    quest::spawn2(1245,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 3, 3, "F");
    }

    elsif ($a == 4) {      #storm   NO ADDS
    quest::spawn2(999483,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 4, 3, "F");
    }
    quest::delglobal("yar");
    quest::setglobal("yar", 4, 3, "F");
    quest::depop();
    }

elsif($hpevent == 50)     #spawn adds
    {
    quest::setnexthpevent(40);
        if(defined($qglobals{yaradds})){

                if ($qglobals{yaradds} == 1)     # Drake Adds
                        {
                        quest::spawn2(999021,0,0,-3467,3197,302,77);
                        quest::spawn2(999021,0,0,-3500,3198,302,116);
                        quest::spawn2(999021,0,0,-3537,3158,302,74);
                        quest::spawn2(999021,0,0,-3539,3128,302,56);
                        quest::spawn2(999021,0,0,-3502,3091,302,10);
                        quest::spawn2(999021,0,0,-3470,3090,302,50);
			}
                elsif ($qglobals{yaradds} == 2)  # Wind Dervish Adds
                        {
                        quest::spawn2(999488,0,0,-3484,3089,302,0);
                        quest::spawn2(999488,0,0,-3484,3198,302,129);
                        }
                elsif ($qglobals{yaradds} == 3)  # Water Dervish Adds
                        {
                        quest::spawn2(999489,0,0,-3484,3089,302,0);
                        quest::spawn2(999489,0,0,-3484,3198,302,129);
                        quest::spawn2(999489,0,0,-3541,3145,302,65);
                        quest::spawn2(999489,0,0,-3427,3144,302,192);
                        }
                }
    }

elsif($hpevent == 40)      #change form randomly
    {

    my $x;
    my $y;
    my $z;
    my $h;
    my $a = int(rand(4)+1);
    if ($a == 1) {        #matriarch
    quest::spawn2(1242,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 1, 3, "F");
    }

    elsif ($a == 2) {       #winds
    quest::spawn2(1244,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 2, 3, "F");
    }

    elsif ($a == 3) {        #hurricane
    quest::spawn2(1245,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 3, 3, "F");
    }

    elsif ($a == 4) {      #storm   NO ADDS
    quest::spawn2(999483,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 4, 3, "F");
    }
    quest::delglobal("yar");
    quest::setglobal("yar", 5, 3, "F");
    quest::depop();
    }

elsif($hpevent == 35)        #spawn adds
    {
    quest::setnexthpevent(25);
        if(defined($qglobals{yaradds})){

                if ($qglobals{yaradds} == 1)     # Drake Adds
                        {
                        quest::spawn2(999021,0,0,-3467,3197,302,77);
                        quest::spawn2(999021,0,0,-3500,3198,302,116);
                        quest::spawn2(999021,0,0,-3537,3158,302,74);
                        quest::spawn2(999021,0,0,-3539,3128,302,56);
                        quest::spawn2(999021,0,0,-3502,3091,302,10);
                        quest::spawn2(999021,0,0,-3470,3090,302,50);
			}
                elsif ($qglobals{yaradds} == 2)  # Wind Dervish Adds
                        {
                        quest::spawn2(999488,0,0,-3484,3089,302,0);
                        quest::spawn2(999488,0,0,-3484,3198,302,129);
                        }
                elsif ($qglobals{yaradds} == 3)  # Water Dervish Adds
                        {
                        quest::spawn2(999489,0,0,-3484,3089,302,0);
                        quest::spawn2(999489,0,0,-3484,3198,302,129);
                        quest::spawn2(999489,0,0,-3541,3145,302,65);
                        quest::spawn2(999489,0,0,-3427,3144,302,192);
                        }
                }
    }

elsif($hpevent == 25)       #change form randomly
    {

    my $x;
    my $y;
    my $z;
    my $h;
    my $a = int(rand(4)+1);
    if ($a == 1) {        #matriarch
    quest::spawn2(1242,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 1, 3, "F");
    }

    elsif ($a == 2) {       #winds
    quest::spawn2(1244,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 2, 3, "F");
    }

    elsif ($a == 3) {        #hurricane
    quest::spawn2(1245,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 3, 3, "F");
    }

    elsif ($a == 4) {      #storm   NO ADDS
    quest::spawn2(999483,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 4, 3, "F");
    }
    quest::delglobal("yar");
    quest::setglobal("yar", 6, 3, "F");
    quest::depop();
    }

elsif($hpevent == 20)  #spawn adds
    {
    quest::setnexthpevent(10);
        if(defined($qglobals{yaradds})){

                if ($qglobals{yaradds} == 1)     # Drake Adds
                        {
                        quest::spawn2(999021,0,0,-3467,3197,302,77);
                        quest::spawn2(999021,0,0,-3500,3198,302,116);
                        quest::spawn2(999021,0,0,-3537,3158,302,74);
                        quest::spawn2(999021,0,0,-3539,3128,302,56);
                        quest::spawn2(999021,0,0,-3502,3091,302,10);
                        quest::spawn2(999021,0,0,-3470,3090,302,50);
			}
                elsif ($qglobals{yaradds} == 2)  # Wind Dervish Adds
                        {
                        quest::spawn2(999488,0,0,-3484,3089,302,0);
                        quest::spawn2(999488,0,0,-3484,3198,302,129);
                        }
                elsif ($qglobals{yaradds} == 3)  # Water Dervish Adds
                        {
                        quest::spawn2(999489,0,0,-3484,3089,302,0);
                        quest::spawn2(999489,0,0,-3484,3198,302,129);
                        quest::spawn2(999489,0,0,-3541,3145,302,65);
                        quest::spawn2(999489,0,0,-3427,3144,302,192);
                        }
                }
    }

elsif($hpevent == 10)   #change form randomly
    {

    my $x;
    my $y;
    my $z;
    my $h;
    my $a = int(rand(4)+1);
    if ($a == 1) {        #matriarch
    quest::spawn2(1242,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 1, 3, "F");
    }

    elsif ($a == 2) {       #winds
    quest::spawn2(1244,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 2, 3, "F");
    }

    elsif ($a == 3) {        #hurricane
    quest::spawn2(1245,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 3, 3, "F");
    }

    elsif ($a == 4) {      #storm   NO ADDS
    quest::spawn2(999483,0,0,-3491,3142,302,58);
    quest::delglobal("yaradds");
    quest::setglobal("yaradds", 4, 3, "F");
    }
    quest::delglobal("yar");
    quest::setglobal("yar", 7, 3, "F");
    quest::depop();
    }

elsif($hpevent == 9)   #spawn adds
    {
        if(defined($qglobals{yaradds})){

                if ($qglobals{yaradds} == 1)     # Drake Adds
                        {
                        quest::spawn2(999021,0,0,-3467,3197,302,77);
                        quest::spawn2(999021,0,0,-3500,3198,302,116);
                        quest::spawn2(999021,0,0,-3537,3158,302,74);
                        quest::spawn2(999021,0,0,-3539,3128,302,56);
                        quest::spawn2(999021,0,0,-3502,3091,302,10);
                        quest::spawn2(999021,0,0,-3470,3090,302,50);
			}
                elsif ($qglobals{yaradds} == 2)  # Wind Dervish Adds
                        {
                        quest::spawn2(999488,0,0,-3484,3089,302,0);
                        quest::spawn2(999488,0,0,-3484,3198,302,129);
                        }
                elsif ($qglobals{yaradds} == 3)  # Water Dervish Adds
                        {
                        quest::spawn2(999489,0,0,-3484,3089,302,0);
                        quest::spawn2(999489,0,0,-3484,3198,302,129);
                        quest::spawn2(999489,0,0,-3541,3145,302,65);
                        quest::spawn2(999489,0,0,-3427,3144,302,192);
                        }
                }
    }

}

sub EVENT_DEATH       #depop adds and spawn chest with loot
{
quest::delglobal("yar");
quest::signalwith(999488, 1, 0);
quest::signalwith(999489, 1, 0);
quest::signalwith(999021, 1, 0);
quest::spawn2(999480,0,0,$x-20,$y+20,$z+10,$h);
}
Adds code

Code:
sub EVENT_SIGNAL
{
if ($signal == 1) #when mob dies
{
quest::depop();
}
elsif ($signal == 2) #when all players are dead, taking the main mob out of combat
{
quest::depop();
}

}
Feel free to use the scripts for whatever you want. Just thought I would post what I am using for one of my 2.0 encounters on my server.

~Enjoy
__________________
~Tuul
Mithaniel Marr
http://mithmarr.power-rpg.com/
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