Help with evolving item structures
I've been working off and on with charm stats and evolving items for a little while, and it looks like I have most of the server side stuff working properly now. I've hit a hangup with the client interactions for evolving items, however.
I've looked over the ShowEQ and 13th Floor forums and gotten some idea where the extra information for evolving items goes in the item serialization, but their structures aren't quite the same as SoF (I don't have a clue where to start on Titanium) and I'm not making a lot of progress. I know a lot of you are much better at figuring this sort of thing out than I am, so I was hoping for some pointers. It seems like there has to be a better way to test this than modifying the structures, recompiling, and basically spending all my free time chain crashing the client with no idea if I'm getting closer or not.
Thanks for any help anyone can offer.
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