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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 07-04-2009, 10:02 PM
vales
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Join Date: May 2006
Posts: 458
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This is what I'm assuming it to be.

Also, the one you posted is heavily modified/customized. So I tried to use default notes for copy/pasting it for future reference to fill out the SQL tabels. The ones I've edited are in red.


Code:
rule_name	rule_value	notes
Aggro:MovementImpairAggroMod	175	How much aggro you generate according to movement type spells. (i.e. Root, Snare, Darkness, etc.)
Aggro:PetSpellAggroMod	50	How much aggro your pet generates when it procs a spell.
Aggro:SittingAggroMod	35	How much aggro you generate while sitting.
Aggro:SlowAggroMod	450	How much aggro generated when casting slow type spells on a mob. (i.e. Drowsy, Chains, etc.)
Aggro:SmartAggroList	TRUE	Mob uses hate list check to attack targets.
Aggro:SongAggroMod	33	How much hate is generated from Bard Songs.
Aggro:SpellAggroMod	100	How much hate is generated by beneficial spells like Healing, buffs, etc.
Aggro:StunAggroMod	750	How much hate is generated by Stun type spells (i.e. Cease, Stun, etc.)
Character:AAExpMultiplier	2	Alternate Ability experience multiplier.
Character:AutosaveIntervalS	300	0=disabled - Intervals in seconds when the server makes a worldwide save.
Character:BindAnywhere	0	Melee-type players are allowed to Bind anywhere. (Note melee characters can only bind in major cities, so this makes it so that they can bind anywhere if it is available to them. 0=disable)
Character:CorpseDecayTimeMS	1800000	Time in milliseconds on how fast corpses decay after dying. 
Character:DeathExpLossLevel	0	Level players are before they start losing experience when dying.
Character:DeathItemLossLevel	10	Level for players that denote naked corpses when dying. 10 indicates that they must be level 10 or above when retrieving their corpses after they die, to get back their inventory.
Character:EnduranceRegenMultiplier	100	How fast players regenerate Endurance.
Character:ExpMultiplier	1	Experience point multiplier.
Character:GroupExpMultiplier	0.5	Experience modifier when grouped with other players. Note that at default settings, players gain a 20% experience bonus for a full group.
Character:HealOnLevel	TRUE	When set to TRUE, players are completely healed with full mana, hit points and endurance when they level.
Character:HPRegenMultiplier	100	How fast players regenerate Hit Points.
Character:LeaveCorpses	FALSE	If set to FALSE, players do not leave corpses when dying.
Character:LeaveNakedCorpses	TRUE	If set to TRUE, players leave naked corpses with no inventory items when dying.
Character:ManaRegenMultiplier	100	How fast players regenerate Mana.
Character:MaxLevel	70	Maximum levels players can achieve in the game. 65 is default.
Character:RaidExpMultiplier	0.2	How much experience is gained when in a Raid Group.
Character:SharedBankPlat	FALSE	Allows players to use the Shared Platinum slot in the Bank. - Off by default to prevent duping for now.
Chat:EnableVoiceMacros	TRUE	Allows players to use the Group Voice options in the game. (Press V in-game for options. Alailable in Titaniium client and newer only.)
Chat:ServerWideAuction	TRUE	Allows the Auction chat  channel to be server wide instead of just the zone players are in.
Chat:ServerWideOOC	TRUE	Allows the OOC chat  channel to be server wide instead of just the zone players are in.
Combat:AgiHitFactor	0.01	Denotes how Agility is used to calculate being able to hit.
Combat:BaseCritChance	0.01	The base crit chance for non warriors. NOTE: This will apply to NPCs as well.
Combat:BaseHitChance	75	Base hit % chance on how players are able to land hits.
Combat:CasterHitChanceMod	0.7	Denotes how often players that play as casters can hit with melee.
Combat:EnableFearPathing	TRUE	Allows mobs to use Fear pathing when Feared.
Combat:FleeHPRatio	5	Percentage when a mob starts to flee from combat when it is low on life. Default is 22.
Combat:FleeIfNotAlone	0	If set to false, mobs will not flee when others are assisting it in combat.
Combat:MeleeHitChanceMod	1	Percentage for Melee players being able to hit.
Combat:NPCBonusHitChance	-10	Percentage where NPCs are able to hit players.
Combat:PriestHitChanceMod	0.85	Percentage on how often Priest players are able to hit with melee attacks.	
NPC:CorpseUnlockTimer	150000	Time in milliseconds where an NPC corpse can be looted by someone that did not kill it.
NPC:EmptyNPCCorpseDecayTimeMS	0	Time in milliseconds where an NPC corpse that contains no loot will decay.
NPC:MajorNPCCorpseDecayTimeMS	1200000	How fast a boss-type NPC corpse will decay if level>=55.
NPC:MinorNPCCorpseDecayTimeMS	1200000	How fast a non boss-type NPC corpse will decay if level<55.
World:ClientKeepaliveTimeoutMS	95000	Time in milliseconds on how long the server should keep a link-dead player online before it kicks them out.
World:EnableReturnHomeButton	FALSE	Allows players to use the Return Home button at the character select screen. This allows them to return to their bind point instead of Gloomingdeep Mines/Crescent Reach.
World:EnableTutorialButton	FALSE	Allows players to enter the tutorial zone at the character select screen.
World:MaxLevelForTutorial	10	Maximum level for players allowed to enter Gloomingdeep Mines tutorial.
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