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Old 05-10-2011, 11:51 AM
pharone1
Sarnak
 
Join Date: May 2005
Posts: 56
Default Just curious about something

I am curious about something. Just how configurable is the EQ emulator?

Let's assume that I wanted to create a special server rule set where there were only two classes: one evil and one good. Then on top of that, what if I wanted to create the available spells for each of the two classes based off of the spells available to the normal EQ classes. And, on top of that, let's assume I wanted to make it so that the evil class could only wield swords that looked like the red warrior epic 1.0 sword, and the good class could only wield swords that looked like the blue warrior epic 1.0 sword.

Could I do that with the current EQ Emulator with only making changes in the database and not having to actually rewrite the EQ Emulator code base?

And, yes if you haven't guessed by now, I am wanting to create a star wars like Jedi vs Sith server.

I am thinking about basing the sith class off of the shadow knight and the jedi class off of the paladin. I want to mix in some mage, enchanter, and beast lord spells/pets in to the mix as well.

If at all possible, I would like to completely redo the AA trees to allow the players to choose the type of game play for their character based off of the choices they make in the AA tree, but that might be too much. For instance, I would like to make it so that one of the jedi AA paths leads down to more cleric based healing and buffing spells while another jedi AA path leads down to more beastlord and enchanter spells. This is one of the things that I am wondering is even possible.

Ultimately, I would like to create some zones that are open faction-based pvp with the best gear in the game dropping from raid mobs that spawn there. So, it creates a warring environment between the jedi and sith factions.
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