Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old 10-06-2018, 11:56 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Fixed a few issues with the bot ai code..
  • Fix for bot 'stop melee level' not honoring setting level over rule level
  • Fix for missing bot combat spell casting when within melee range
  • Fix (in-work) for bots 'forgetting' current target when it flees


I have more issues to look at and I need to review all of the current behavior..

..but, if you guys have more problems to report or would like to see behavior changes, please post.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:55 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3