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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 11-29-2004, 04:50 AM
Raddiux
Sarnak
 
Join Date: Apr 2004
Posts: 97
Default MinDam, MaxDam, and reproducing Live-like combat

As i've been working on my database and have started to work with the higher level monsters, i've run into a bit of confusion as to how I should be setting up the mobs.

Currently in EQEmu, there is a minimum damage and a maximum damage that can be specified for mobs. It seems like a good way of controling the damage output of mobs, but i'm not really sure how to compare this to Live.

For example, say a mob of level X hits for a maximum of 100 damage. Technically, on Live a mob can hit you anywhere from 1-100 damage, depending on the level difference between you and the player, and the players AC. Realistically however, the mob will USUALLY be hitting the player from about 50-100 damage, if the player and the mob are of similar levels. So it would seem that Live doesn't really have a minimum damage setting for mobs, only a maximum, and the rest is intelligently calculated based on levels and AC.

So now my question is - do I set up the database to make mobs hit from 1 - Max damage, or (1/2 * max) - Max damage? If i set up the database to hit from 1 - Max, will EQEmu take into account the level of the player and mob and usually hit from half max - max, or do I have to set this up manually? Because if a mob hits for a max of 200, there is a HUGE difference if its hitting players for 1-200 or 100-200. Any advice here from world builders who have dealt with this issue?
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