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Old 05-23-2005, 03:59 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
Default OpenZone 5.6

1. Reskinned all of the icons on the main window, and added two menu options: View...Toolbar icon size... and View...Menu icon size... These let you separately set the icon sizes for the toolbar or main menu to 16x16, 24x24, 32x32, or 64x64. Settings will be remembered for the next session.

2. Added File...Export...Export zone objects to .S3D. This will export any objects that have been placed into a zone (or more importantly, added under File...Properties) to their own .S3D file. This is useful for creating custom .S3D files that contain equipment models, such as weapons. When this option is selected, OpenZone will ask for the name of the new S3D/WLD file. This option is also described in the online help.

3. Enhanced the Edit...Change polygon properties dialog:

3.1. Added a checkbox that lets you set whether an object uses a masked texture, such as for tree leaves.

3.2. If you click Ok without having added a texture to the texture list, OpenZone will ask for confirmation.

3.3. Added a checkbox at the bottom that will cause OpenZone to change ALL polygons with matching textures instead of just the one that was selected. Due to the destructive nature of this option, it will ALWAYS be unchecked upon opening the dialog and a warning will display whenever it is checked.

3.4. Added a toolbar icon on the main menu to make accessing this dialog easier (second to the last icon, next to the help icon).

4. Fixed a bug where OpenZone would be unable to find its online help file after a scene has been loaded.

5. Expanded the .SCN file format to allow them to automatically import 3D Studio Max .3DS files. It now supports a new keyword, 3DSFILENAME, which may be placed within a MESH construct. The format is 3DSFILENAME <filename>, where <filename> should be a fully-qualified path and file name. The importer is smart enough to cache files that are loaded more than once to save time, and there is an example of its use in the \scenes subfolder called meshimport.scn.

It's available here: http://sourceforge.net/project/showf...ease_id=329541

Enjoy,

WC
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