Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 05-26-2005, 05:18 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default Custom Objects

Thanks for the replies. I'm nearly there with object import.
Here's a few previews of the objects in the modeler.
I had to fix a few things on a few objects, but they import into OZ and subsequently into the zone viewer nicely! I'm rather impressed!!

http://www.wizardportal.com/optimaiv...mu/scenes1.jpg
http://www.wizardportal.com/optimaiv...mu/scenes2.jpg
http://www.wizardportal.com/optimaiv...mu/scenes3.jpg
http://www.wizardportal.com/optimaiv...mu/scenes4.jpg
http://www.wizardportal.com/optimaiv...mu/scenes5.jpg
http://www.wizardportal.com/optimaiv...mu/scenes6.jpg
http://www.wizardportal.com/optimaiv...mu/scenes7.jpg

I will spend some time exporting these to 3DS and a nice zip for ya all.
There are many more of these on the way.

George
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:26 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3