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Old 06-03-2005, 04:34 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Yeah it's a problem with some zones. I started a zone that lies to the south of Veldona (one of my zones on Sourceforge) that has a lot of severe elevation changes. My solution was to create a set of transition textures and use the appropriate one based on the direction of the elevation line in the topographic map. If you go to the OpenZone files section you should see an "OpenZone sample textures" entry with some ZIP files. In there you should find a set of textures that show how I did it. My textures are pretty simplistic, and the idea could be improved dramatically by having a more gradual transition rather than the hard ones I have.

I have some ideas on how to possibly lessen the limitations of the ground editor, but I need to give it some more thought (and I need a lot more free time for it).

Last edited by Windcatcher; 06-04-2005 at 12:47 AM..
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