Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > EQ2 Development

EQ2 Development Everquest 2 Emulator development

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-05-2005, 08:31 PM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default Proposed Network Meta-Language

This is a proposition for a meta-language for networking. This would provide us with a way to build packet parsers with little to no hassle. These can be compiled to C code (which would be a struct, or series of structs, and a function that builds the packet or reads the data into a usable struct) or can be loaded/modified on the fly for development.

Syntax:

Code:
struct struct_name (optional size) {
	type	item_name;
	type	item_name = default_value;
	type	item_name = 's'; // This works as in C.
	type	item_name[count];
	type	item_name[count] = {5, 6, 7, 8};
	type	item_name[count] = 'non-terminated string';
	type	item_name[count] = "null-terminated string";
	struct struct_name	item_name;
	struct struct_name	item_name[count];
};
You can also use a map structure to rename items without actually changing their name, this is useful for keeping structures named as they are elsewhere, while keeping compatibility with existing code.

You can use struct items as the count for an array, unlike in C. However, this means it can not be translated to a single array, and must be processed separately. This should not be any more of a performance hit than doing it by hand.

Maps are defined as such:

Code:
struct ... {
...
} map {
	Access_Name: name_in_struct;
};


Examples:

A simple struct and map.

Code:
struct NameApproval (76) {
	char	name[64];	/* 00000000 */
	uint32	race;		/* 00000064 */
	uint32	class;		/* 00000068 */
	uint32	deity;		/* 00000072 */
} map {
	Name:	name;
	Race:	race;
	Class_:	class;
	Deity:	deity;
};
A dynamic length string.

Code:
struct DynamicLength {
	uint32	length;
	char	name[length];
};
Any input would be welcome.

Thanks,
Lord Daeken M. BlackBlade
(Cody Brocious)
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:01 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3